Types/EnergySource: Difference between revisions
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'''Type''': [[Types/string]] | '''Type''': [[Types/string]] | ||
Only valid values are "electric", "burner", "heat" or "void", it specifies the type of the energy source to be used. | Only valid values are "electric", "burner", "heat", "fluid" or "void", it specifies the type of the energy source to be used. | ||
=== emissions === | === emissions === | ||
Line 106: | Line 106: | ||
=== pipe_covers === | === pipe_covers === | ||
'''Type''': [[Types/Sprite4Way]] | '''Type''': [[Types/Sprite4Way]] | ||
== Void energy source == | |||
Void is free energy, there are no additional entries required. | |||
== Fluid energy source == | |||
=== fluid_box === | |||
'''Type''': [[Types/FluidBox]] | |||
The fluid type energy source MUST have a fluid box defined. | |||
All standard fluid box configurations are acceptable, but the type must be "input" or "input-output" to function correctly. | |||
In the default configuration, all fluid that enters the fluid box will be consumed instantly. it is recommended you set scale_fluid_usage, fluid_usage_per_tick or both to prevent this behaviour. | |||
=== smoke === | |||
'''Type''': [[Types/table]] of [[Types/SmokeSource]] | |||
Array of 1 or more smoke sources. | |||
=== light_flicker === | |||
'''Type''': [[Types/LightFlickeringDefinition]] | |||
=== effectivity === | |||
'''Type''': [[Types/double]] | |||
'''Default''': 1 | |||
1 means 100% effectivity. Can't be 0. | |||
=== burns_fluid === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
If set to true, the energy source will calculate power based on the fluid's fuel_value entry, else it will calculate based on fluid temperature, like [[Prototype/Generator]]. | |||
=== scale_fluid_usage === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
If set to true, the energy source will consume as much fluid as required to produce the desired power, if set to false it will consume as much as it is allowed to, wasting any excess. | |||
=== fluid_usage_per_tick === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
The number of fluid units the energy source uses per tick. | |||
if used with scale_fluid_usage, this specifies the maximum. | |||
=== maximum_temperature === | |||
'''Type''': [[Types/double]] | |||
'''Default''': unlimited | |||
Based on steam engine mechanics, this specifies the maximum temperature of the fluid of which energy can be extracted. If a fluid of a higher temperature enters and scale_fluid_usage is true then less fluid is consumed. if the scale_fluid_usage is false the excess energy is wasted. |
Revision as of 16:26, 14 March 2019
Basics
Specifies the way the entity gets its energy.
type
Type: Types/string
Only valid values are "electric", "burner", "heat", "fluid" or "void", it specifies the type of the energy source to be used.
emissions
Type: Types/double
Default: 0
The pollution an entity emits is emissions times the energy consumption in kW. (This gives you the number that is shown in the entiy tooltip.)
render_no_power_icon
Type: Types/bool
Default: true
Whether to render the icon on the entity if it is low on power. Also applies to when using a burner energy source.
render_no_network_icon
Type: Types/bool
Default: true
Whether to render the icon on the entity if it is not connected to a electric network.
Electric energy source
buffer_capacity
Type: Types/Energy
How much power the entity holds.
usage_priority
Type: Types/ElectricUsagePriority
input_flow_limit
Type: Types/Energy
Default: 0
How fast the energy can flow into the entity. 0 means no limit.
output_flow_limit
Type: Types/Energy
Default: 0
How fast the energy can flow out of the entity. 0 means no limit.
drain
Type: Types/Energy
Burner
fuel_inventory_size
Type: Types/ItemStackIndex
burnt_inventory_size
Type: Types/ItemStackIndex
Default: 0
smoke
Type: Types/table of Types/SmokeSource
Array of 1 or more smoke sources.
light_flicker
Type: Types/LightFlickeringDefinition
effectivity
Type: Types/double
Default: 1
1 means 100% effectivity. Can't be 0.
fuel_category
Type: Types/string
Default: "chemical"
The energy source can be used with fuel from this fuel category.
fuel_categories
Type: Types/table of Types/string
Same as above, only one of them can exist.
Heat energy source
max_temperature
Type: Types/double
specific_heat
Type: Types/Energy
max_transfer
Type: Types/Energy
min_temperature_gradient
Type: Types/double
Default: 1
connections
Type: Types/table of Types/HeatConnection
pipe_covers
Type: Types/Sprite4Way
Void energy source
Void is free energy, there are no additional entries required.
Fluid energy source
fluid_box
Type: Types/FluidBox
The fluid type energy source MUST have a fluid box defined. All standard fluid box configurations are acceptable, but the type must be "input" or "input-output" to function correctly. In the default configuration, all fluid that enters the fluid box will be consumed instantly. it is recommended you set scale_fluid_usage, fluid_usage_per_tick or both to prevent this behaviour.
smoke
Type: Types/table of Types/SmokeSource
Array of 1 or more smoke sources.
light_flicker
Type: Types/LightFlickeringDefinition
effectivity
Type: Types/double
Default: 1
1 means 100% effectivity. Can't be 0.
burns_fluid
Type: Types/bool
Default: false
If set to true, the energy source will calculate power based on the fluid's fuel_value entry, else it will calculate based on fluid temperature, like Prototype/Generator.
scale_fluid_usage
Type: Types/bool
Default: false
If set to true, the energy source will consume as much fluid as required to produce the desired power, if set to false it will consume as much as it is allowed to, wasting any excess.
fluid_usage_per_tick
Type: Types/bool
Default: false
The number of fluid units the energy source uses per tick. if used with scale_fluid_usage, this specifies the maximum.
maximum_temperature
Type: Types/double
Default: unlimited Based on steam engine mechanics, this specifies the maximum temperature of the fluid of which energy can be extracted. If a fluid of a higher temperature enters and scale_fluid_usage is true then less fluid is consumed. if the scale_fluid_usage is false the excess energy is wasted.