Prototype/Fish: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
== Basics ==
== Basics ==
Prototype type: '''fish'''
Prototype type: '''fish'''

Revision as of 15:47, 24 July 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/Fish


Basics

Prototype type: fish

Entity that spawns in water tiles, which can be mined. Moves around unless deactived with entity.active = false. Extends the Prototype/EntityWithHealth

Properties

pictures

Type: Types/SpriteVariations

Example

{
    type = "fish",
    name = "fish",
    icon = "__base__/graphics/icons/fish.png",
    icon_size = 32,
    flags = {"placeable-neutral", "not-on-map"},
    minable = {mining_time = 1, result = "raw-fish", count = 5},
    max_health = 20,
    subgroup = "creatures",
    order = "b-a",
    collision_box = {{-0.75, -0.75}, {0.75, 0.75}},
    selection_box = {{-0.5, -0.3}, {0.5, 0.3}},
    pictures =
    {
      {
        filename = "__base__/graphics/entity/fish/fish-1.png",
        priority = "extra-high",
        width = 22,
        height = 36
      },
      {
        filename = "__base__/graphics/entity/fish/fish-2.png",
        priority = "extra-high",
        width = 32,
        height = 32
      }
    },
    autoplace = {
      influence = 0.01
    }
  },