Locomotive: Difference between revisions
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{{:Infobox:Locomotive}} | {{:Infobox:Locomotive}} | ||
The '''Locomotive''' is the engine for movement of [[Railway|trains]] over [[Railway#Tracks|track]]. | The '''Locomotive''' is the engine for movement of [[Railway|trains]] over [[Railway#Tracks|track]]. Trains are useful for moving large amounts of items over large distances. | ||
Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the [[ | Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the [[car]] or [[tank]]. Naturally they do not have the same freedom of movement, however, as they are confined to the track. They can be set up to travel automatically between [[train stop|train stops]], or be controlled manually, even if the [[player]] is in a [[cargo wagon|cargo wagon]] attached to the train, rather than the controlling locomotive itself. Automatic trains can also use [[Rail signal|rail signals]] and [[rail chain signal|rail chain signals]] to designate different or changing paths on a railway, as well as manage multiple trains on multiple or intertwining tracks. | ||
Locomotives are [[burner devices]] and require [[fuel]] to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. [[Solid fuel]], [[rocket fuel]] and [[nuclear fuel]] will give +20%, +80% and 150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. | Locomotives are [[burner devices]] and require [[fuel]] to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. [[Solid fuel]], [[rocket fuel]] and [[nuclear fuel]] will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. | ||
While | While locomotives can be assembled by hand, the [[engine|engine unit]] for it require [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. | ||
== Achievements == | == Achievements == | ||
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|} | |} | ||
Note that while you can enter a train at any point, you must enter a | Note that while you can enter a train at any point, you must enter a locomotive to drive the train manually (and automatic mode must be off). | ||
== Connecting/Disconnecting a Locomotive == | == Connecting/Disconnecting a Locomotive == | ||
To connect | To connect locomotives, cargo wagons or [[fluid wagon|fluid wagons]] to each other, either place the cars next to each other on the track (there will be an outlined green connection), or connect an already existing disconnected car by driving the locomotive near the car and press {{Keybinding|G}} by default. To disconnect the last car in a train, press {{Keybinding|V}} by default. | ||
== Defense == | == Defense == | ||
Locomotives are a priority target of [[ | Locomotives are a priority target of [[enemies]], so places where trains can stop should be [[Defense|defended]]. Locomotives in transit can usually crash through everything in its way (including biters, [[tank|tanks]], and the player), so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path. | ||
[[Construction robot]] | [[Construction robot|Construction robots]] are a good way to automatically repair damage at train stations. | ||
== Fuel duration (in seconds) == | == Fuel duration (in seconds) == | ||
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* [[Railway]] | * [[Railway]] | ||
* [[Cargo wagon]] | * [[Cargo wagon]] | ||
* [[Fluid wagon]] | |||
{{LogisticsNav}} | {{LogisticsNav}} | ||
{{C|Transport}} | {{C|Transport}} |
Revision as of 02:25, 2 December 2018
Locomotive |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + |
Map icon |
|
Storage size |
3 (fuel only) |
Health |
1000 |
Resistances |
Acid: 3/20% |
Stack size |
5 |
Dimensions |
2×6 |
Energy consumption |
600 kW (burner) |
Mining time |
0.5 |
Weight |
2000 |
Prototype type |
|
Internal name |
locomotive |
Required technologies |
|
Boosting technologies |
|
Produced by |
|
Valid fuel |
|
The Locomotive is the engine for movement of trains over track. Trains are useful for moving large amounts of items over large distances.
Locomotives are also good vehicles for the player to reach fixed destinations, as they are considerably faster than the car or tank. Naturally they do not have the same freedom of movement, however, as they are confined to the track. They can be set up to travel automatically between train stops, or be controlled manually, even if the player is in a cargo wagon attached to the train, rather than the controlling locomotive itself. Automatic trains can also use rail signals and rail chain signals to designate different or changing paths on a railway, as well as manage multiple trains on multiple or intertwining tracks.
Locomotives are burner devices and require fuel to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. Solid fuel, rocket fuel and nuclear fuel will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively.
While locomotives can be assembled by hand, the engine unit for it require automated construction to build, so it cannot be built from raw materials by hand.
Achievements
Locomotives are directly connected to the following achievements:
Getting on track Build a locomotive. |
Getting on track like a pro Build a locomotive within the first 90 minutes of the game. |
Watch your step Get killed by a moving locomotive. |
Driving Controls
These are the default bindings. They can be changed in the Options menu.
Enter/Exit | ENTER |
Accelerate | W |
Decelerate/Reverse | S |
Pick which fork to take at junction | A,D |
Connect/Disconnect rolling stock | G,V |
Note that while you can enter a train at any point, you must enter a locomotive to drive the train manually (and automatic mode must be off).
Connecting/Disconnecting a Locomotive
To connect locomotives, cargo wagons or fluid wagons to each other, either place the cars next to each other on the track (there will be an outlined green connection), or connect an already existing disconnected car by driving the locomotive near the car and press G by default. To disconnect the last car in a train, press V by default.
Defense
Locomotives are a priority target of enemies, so places where trains can stop should be defended. Locomotives in transit can usually crash through everything in its way (including biters, tanks, and the player), so defense in transit is less important. However, enemies can attack and destroy rails, potentially stopping the train. Biters won't often cause this, since automated trains will not move if they can't find a path to their destination - a broken rail interrupts their path.
Construction robots are a good way to automatically repair damage at train stations.
Fuel duration (in seconds)
1 item of | Burning time in seconds |
---|---|
3.33 | |
6.66 | |
13.33 | |
41.67 | |
375 | |
2016.67 |
History
- 0.16.0:
- Locomotive will show train ID in its tooltip. The ID can be used in circuit network conditions.
- 0.15.19:
- Locomotive snaps to a train stop when placing the first locomotive next to the train stop.
- 0.15.7:
- Inserters will no longer take fuel from locomotives and instead will take the burnt result items if the locomotive fuel uses that system.
- 0.15.0:
- Renamed "diesel-locomotive" to "locomotive"
- 0.14.0:
- Added support for equipment grids in locomotives.
- 0.13.0:
- New locomotive graphics.
- Can now be colored.
- Trains are now regular size in horizontal and vertical orientations.
- 0.12.1:
- Trains that are moving automatically cannot be rotated.
- 0.12.0:
- Now show contents in tooltip.
- 0.11.18:
- Increased the crafting cost of the cargo wagon and locomotive.
- Removing and merging the locomotive of a train without any additional locomotives doesn't clear the schedule anymore.
- 0.11.6:
- Copy paste can now be used for train schedules.
- 0.10.2:
- Now recalculates path on rotation.
- 0.10.0:
- Backer names are used for locomotives.
- 0.9.0:
- Recipe change
- 0.5.0:
- Train can find the path backward when it has locomotives in the back
- New locomotive graphics.
- Locomotive + wagon + rails are more expensive.
- 0.4.0:
- Locomotive uses fuel.
- Locomotive and Car are minable
- Easier riding in locomotive and car (accelerate vs. brake vs. reverse)
- 0.2.8:
- Now shows health bar below locomotive.
- 0.2.1:
- Now emits light if active.
- 0.1.0:
- Introduced