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蓝图内建筑物的总数量显示在菜单底部。
蓝图内建筑物的总数量显示在菜单底部。


最后,设置无误后创建蓝图,若出现问题则取消蓝图。取消并不会消耗蓝图。创建好的蓝图会自动存放在工具栏或者物品栏中(若物品栏和工具栏已满,则直接掉在地上)
确认设置无误后创建蓝图,若出现问题则取消蓝图。取消并不会消耗蓝图。创建好的蓝图会自动存放在工具栏或者物品栏中(若物品栏和工具栏已满,则直接掉在地上)


[[File:Blueprint-example-03.png‎]]
[[File:Blueprint-example-03.png‎]]


=== 放置蓝图 ===
=== 放置蓝图 ===

Revision as of 07:38, 26 November 2018

Blueprint.png
蓝图 (建设规划)

Blueprint-example-03.png

每组数量

1

原型类型

blueprint

内部名称

blueprint

前置科技

蓝图 (建设规划)是一种包含建筑物布局的物品。蓝图可以用来复制或者粘贴厂区建筑的各个部分。已有建筑的区域可以被选中并存入蓝图中。放置蓝图时,地图上会出现整个建筑布局的虚影。这个虚影可以为我们手动放置建筑提供参考,但更常见的做法是直接交给建设机器人自动完成建筑的放置。

成就

Automated-construction-achievement.png 包工头

使用建设机器人铺设100个机器。

You-are-doing-it-right-achievement.png 养尊处优的包工头

使用建设机器人铺设的机器数量超过人工放置的机器数量。

使用方法

新的蓝图可以通过点击蓝图对话框里的“新蓝图”按钮获取,此对话框可通过按B键或点击地图上方的蓝图图标打开。现在,我们就能用这个蓝图来复制一套建筑物。

举例来说,我们可以复制如图所示的小型激光防御阵:

Blueprint-example-01.png


创建蓝图

点击工具栏或者物品栏中的蓝图图标来创建一个蓝图。当蓝图图标出现在鼠标指针旁边时,按住鼠标左键拖拽出所需大小的区域。被选中并将存入蓝图的建筑物会标有绿色正方形边框(如图所示)。当选中所有需要复制的建筑物后,松开鼠标左键,“图纸设置”菜单会被打开。

Blueprint-example-02.png


图纸设置

“图纸设置”菜单的左上方有四个图标槽。游戏会根据蓝图中建筑物的数量来自动预生成图标的种类和数量。只需点击想要的图标便可将其更改为蓝图图标样式。

菜单右上方有两个图标,分别为“创建蓝图”和“取消蓝图”。鼠标移至“创建蓝图”可以预览创建后的蓝图图标样式。

蓝图内建筑物的总数量显示在菜单底部。

确认设置无误后创建蓝图,若出现问题则取消蓝图。取消并不会消耗蓝图。创建好的蓝图会自动存放在工具栏或者物品栏中(若物品栏和工具栏已满,则直接掉在地上)

Blueprint-example-03.png

放置蓝图

若要使用/放置蓝图,只需选中工具栏或物品栏中已创建的蓝图。蓝图中的建筑布局会跟随显示在鼠标指针上。按r键可以旋转整个建筑布局。蓝图可以放置在机器人指令平台100x100的绿色(或橙色)区域内的任何位置,或者放置在模块装甲机器人指令模块的范围内。

Blueprint-example-04.png


放置蓝图后,建筑布局是以虚影的形式存在。建设机器人将会开始从物流网络/玩家物品栏(若使用机器人指令模块)取得所需物品,并按照建筑布局的虚影一一对应放置建筑物。所需物品需要存放在物流网络中的主动供货箱(紫箱),被动供货箱(红箱)被动存货箱(黄箱)

Blueprint-example-05.png


查看和删除蓝图

右键点击蓝图可以查看或删除这个蓝图。删除后,蓝图会被清空并可以被重新设置。

补充信息

  • 蓝图制作好后可以无限次使用.
  • 若蓝图放置区域内存在其他建筑物阻碍蓝图放置,可以按住shift将未受阻碍的部分放置下去。
  • Buildings marked for destruction will not block placing a blueprint. The building cannot be placed until a construction bot can remove it. This can cause an item outside the construction zone to block construction of a 2x2 building on the edge of the zone.
  • It is unknown if there is a limit for the size of a blueprint. But it is at least bigger then one screen, even when zoomed out all the way.
  • Placing very large blueprints can be problematic when parts of it are out of the roboport construction area. If roboports are part of the blueprint and are placed inside the construction area they will extend the logistics zone as soon as it is powered up.
  • Since 0.13, blueprints can be stored in a Blueprint book. This can store many blueprints while taking only one inventory spot.
  • Editing a blueprint is not possible, it always has to be re-created after clearing.

历史更新

  • 0.15.0:
    • Blueprint library: Allows for keeping players blueprints between individual game saves and allows sharing blueprints in multiplayer games.
    • The build rotation of each blueprint is remembered independently of the general item build rotation.
    • Alternative select with blueprints (shift + select) skips the blueprint setup GUI.
    • Added ability to export and import blueprints, blueprint books, and deconstruction planners as strings.
    • Blueprints, blueprint books and deconstruction planners are obtainable from the library GUI with no crafting cost.
  • 0.14.15:
    • Changed the clear blueprint icon to the trashcan icon and moved it to the left of the cancel button, to make it less confusing for users.
  • 0.13.7:
    • Rocks can be mined while holding blueprints.
  • 0.13.5:
    • Blueprints with labels will now show the label when holding them in the active hand.
  • 0.13.0:
    • Blueprints can now be edited.
    • Added the blueprint book item, can hold multiple blueprints in one item.
    • Modules are now supported by blueprints.
    • Optimized drawing of connections between roboports in blueprints.
    • Virtual signals can be used in blueprint icons.
  • 0.12.2:
    • Enabled swapping held blueprints with other blueprints directly.
    • Force building blueprints will mark colliding trees for deconstruction.
  • 0.12.0:
    • Enabled mining trees/ghosts while holding blueprints to be built.
    • Building blueprints over existing ghosts restores the ghost's life time.
    • Proper blueprint centering.
  • 0.11.18:
    • Blueprints can be built over things marked for deconstruction.
    • Blueprints can be force built by shift clicking.
  • 0.11.10:
    • Added Lua API for reading/writing information from blueprints.
  • 0.10.2:
    • The rotation of turrets in blueprints no longer matters when testing for entity collision.
  • 0.10.0:
    • Blueprints can copy circuit network connections.
    • Miners in blueprints are now ignored if they are non-functional.
    • An inserter's logistic conditions are copied when blueprinting.
  • 0.9.4:
    • Limit the size of the blueprint preview, so it is usable for very large blueprints.

请参见