Lab: Difference between revisions
m (resolved own <!-- --> comment (labs have different speeds if different modules); for math purists: tweaked T(r), B(r) notation so it doesn't look so much like a 'continuous function of r' :p) |
(resolved comment) |
||
Line 4: | Line 4: | ||
'''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is required to progress in Factorio. | '''Labs''' are buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is required to progress in Factorio. | ||
When [[productivity module]]s are used in labs, the productivity bonus is directly calculated and applied each [[game-tick|tick]] so the productivity bar is simply cosmetic. This means that it does not matter that the productivity bar resets when the research is changed, no productivity bonus is lost. [https://forums.factorio.com/26860] | |||
The player can only research one technology at a time, but can use multiple labs for faster results. The speed bonus of labs when [[lab research speed (research)|lab research speed]] is researched and modules are present can be calculated using this formula: <code>research_bonus × module_bonus = speed_bonus</code>; the percentage bonuses have to be converted to decimals (e.g. +140% = 2.4) before the formula is used. | |||
==Production requirements== | ==Production requirements== | ||
Line 31: | Line 31: | ||
=== Equation simplification === | === Equation simplification === | ||
Assuming all labs have the same ''B[r]'' (which they always will unless they are affected by different module configurations), the above calculations can be combined into one equation: | Assuming all labs have the same ''B[r]'' (which they always will unless they are affected by different module configurations), the above calculations can be combined into one equation: | ||
* <code>PPS = N × (1 + [B[r] ÷ 100]) ÷ T[r]</code> | * <code>PPS = N × (1 + [B[r] ÷ 100]) ÷ T[r]</code> | ||
Revision as of 08:31, 2 September 2018
Lab |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + |
Map color |
|
Health |
150 |
Stack size |
10 |
Dimensions |
3×3 |
Energy consumption |
60 kW (electric) |
Mining time |
0.2 |
Module slots |
2 slots |
Prototype type |
|
Internal name |
lab |
Required technologies |
|
None required |
|
Boosting technologies |
|
Produced by |
|
Labs are buildings that perform research for technologies by consuming science packs. Use of a lab is required to progress in Factorio.
When productivity modules are used in labs, the productivity bonus is directly calculated and applied each tick so the productivity bar is simply cosmetic. This means that it does not matter that the productivity bar resets when the research is changed, no productivity bonus is lost. [1]
The player can only research one technology at a time, but can use multiple labs for faster results. The speed bonus of labs when lab research speed is researched and modules are present can be calculated using this formula: research_bonus × module_bonus = speed_bonus
; the percentage bonuses have to be converted to decimals (e.g. +140% = 2.4) before the formula is used.
Production requirements
Calculating the number of science packs needed per second is straightforward:
ERS = 1 + B[r] ÷ 100
ACT = T[r] ÷ ERS
PPS = N ÷ ACT
Where:
- ERS is "effective lab research speed"
- B[r] is the Lab Research Speed bonus as reported by the game, in percent (including any module effects)
- ACT is "adjusted cycle time"
- T[r] is the research cycle time as displayed in the research screen
- PPS is "packs per second"
- N is the number of labs available.
Thus, for a 10-lab setup, researching Nuclear Power (30 second cycle time) with Lab Research Speed 4 (140% bonus), the calculation is:
ELRS = 1 + (140 ÷ 100) = 2.4
ACT = 30 ÷ 2.4 = 12.5 s
PPS = 10 ÷ 12.5 = 0.8
This means 0.8 science packs per second, of each type, would need to be produced to continuously supply the labs.
Equation simplification
Assuming all labs have the same B[r] (which they always will unless they are affected by different module configurations), the above calculations can be combined into one equation:
PPS = N × (1 + [B[r] ÷ 100]) ÷ T[r]
Thus for the numerical example:
PPS = 10 × (1 + [140 ÷ 100]) ÷ 30
=(10 ÷ 30) × (1 + 1.4)
=(1 ÷ 3) × 2.4
=2.4 ÷ 3
=0.8
packs per second
History
- 0.12.6:
- The research speed of a lab is now not dependent on its electricity consumption, and can be scripted.
- 0.12.0:
- Lab research is now continuous; Science packs now have progress bars.
- 0.9.2:
- Labs are now named after early access backers when built from blueprints.
- 0.7.2:
- Changed the recipe of Lab to require 4 transport belts, down from 5.
- 0.6.0:
- New graphics.
- 0.2.7:
- Contents of the Lab is now shown in the entity info.
- 0.1.0:
- Introduced