Upcoming features: Difference between revisions
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** Cover the rest of the game mechanics | ** Cover the rest of the game mechanics | ||
* Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] [https://www.factorio.com/blog/post/fff-245] | * Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] [https://www.factorio.com/blog/post/fff-245] | ||
** Addition of shallow water as a natural barries that the player can walk on, but not build on [https://www.factorio.com/blog/post/fff-257] | |||
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238] | * GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238] | ||
** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243] | ** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243] | ||
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** Science pack technologies [https://www.factorio.com/blog/post/fff-245] | ** Science pack technologies [https://www.factorio.com/blog/post/fff-245] | ||
** Separation of nuclear energy and nuclear processing [https://www.factorio.com/blog/post/fff-257] | ** Separation of nuclear energy and nuclear processing [https://www.factorio.com/blog/post/fff-257] | ||
** | ** The rocket parts have their own technologies and are used in more recipes besides the rocket [https://www.factorio.com/blog/post/fff-257] | ||
** Launching a satellite no longer ends the game, instead the newly added "rocket escape pod" must be launched into space [https://www.factorio.com/blog/post/fff-257] | |||
** | |||
** Better separation of technologies between high tech and production science [https://www.factorio.com/blog/post/fff-245] | ** Better separation of technologies between high tech and production science [https://www.factorio.com/blog/post/fff-245] | ||
* Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3] [https://factorio.com/blog/post/fff-255] | * Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3] [https://factorio.com/blog/post/fff-255] |
Revision as of 17:49, 25 August 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign [1] [2] [3]
- Addition of shallow water as a natural barries that the player can walk on, but not build on [4]
- GUI rewrite [5] [6] [7]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [17]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game [22]
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise [23]
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- Final game balancing
- Science pack technologies [27]
- Separation of nuclear energy and nuclear processing [28]
- The rocket parts have their own technologies and are used in more recipes besides the rocket [29]
- Launching a satellite no longer ends the game, instead the newly added "rocket escape pod" must be launched into space [30]
- Better separation of technologies between high tech and production science [31]
- Upgrade planner [32] [33]
- Rich text editing [34]
- Different fonts, color, and icons
- Possibly: Item/recipe/technology references, map positions, and blueprint strings
- Fast pipe replacing [35]
- Better plural form localisations [36]
- More modding support [37] [38]
- Infinity pipe (above link)
- Cloning entities/areas (above link)
- Lua function to generate a full tech tree (above link) [39]
- Better sounds [40]
- Train out of fuel alert [41]
- Copy, paste and cut functionality [42]
- Ability to undo building, mining, blueprinting and deconstruction [43]
- Small quality-of-life improvements [44]
- Better recipe catalyst mechanics
- Items no longer spill onto belts
- Separate construction queue for tile ghosts
- Belt immunity equipment