Upcoming features: Difference between revisions
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(Info from the new FFF) |
(Info from the new FFF) |
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* Copy, paste and cut functionality [https://factorio.com/blog/post/fff-255] | * Copy, paste and cut functionality [https://factorio.com/blog/post/fff-255] | ||
* Ability to undo building, mining, blueprinting and deconstruction [https://factorio.com/blog/post/fff-255] | * Ability to undo building, mining, blueprinting and deconstruction [https://factorio.com/blog/post/fff-255] | ||
* Better recipe catalyst mechanics [https://www.factorio.com/blog/post/fff-256] | |||
* Items no longer spill onto belts [https://www.factorio.com/blog/post/fff-256] | |||
* Separate construction queue for tile ghosts [https://www.factorio.com/blog/post/fff-256] | |||
* Belt immunity equipment [https://www.factorio.com/blog/post/fff-256] | |||
== Possible features == | == Possible features == |
Revision as of 14:46, 17 August 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign [1] [2] [3]
- GUI rewrite [4] [5] [6]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [16]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game [21]
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise [22]
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- Final game balancing
- Upgrade planner [28] [29]
- Rich text editing [30]
- Different fonts, color, and icons
- Possibly: Item/recipe/technology references, map positions, and blueprint strings
- Fast pipe replacing [31]
- Better plural form localisations [32]
- More modding support [33] [34]
- Infinity pipe (above link)
- Cloning entities/areas (above link)
- Lua function to generate a full tech tree (above link) [35]
- Better sounds [36]
- Train out of fuel alert [37]
- Copy, paste and cut functionality [38]
- Ability to undo building, mining, blueprinting and deconstruction [39]
- Better recipe catalyst mechanics [40]
- Items no longer spill onto belts [41]
- Separate construction queue for tile ghosts [42]
- Belt immunity equipment [43]