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Cliff: Difference between revisions

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m (Modified a sentence that was not true. Cliffs can end up in the starting area, see: Default preset, seed 0. Those cliffs also spawn if the starting area is set to "Very Big".)
(Undo revision 163283 by Gergely (talk) It's a bug)
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'''Cliffs''' are part of the natural terrain generation. Cliffs are usually generated in lines with gaps, creating significant obstacles that have to be avoided until they can be blown up using [[Cliff explosives]]. They do not drop any resources when removed. Driving into cliffs does not damage the [[vehicle]].
'''Cliffs''' are part of the natural terrain generation. Cliffs are usually generated in lines with gaps, creating significant obstacles that have to be avoided until they can be blown up using [[Cliff explosives]]. They do not drop any resources when removed. Driving into cliffs does not damage the [[vehicle]].


Cliffs are rarely generated in the starting area. While it looks like they create elevation, this is just a visual trick and no elevation is actually present. This means that other entites can be built around cliffs as usual, including underground belts/pipes going "under" cliffs.
Cliffs are should not be generated in the starting area, but [https://forums.factorio.com/54664 due to a bug], they can be generated there. While it looks like they create elevation, this is just a visual trick and no elevation is actually present. This means that other entites can be built around cliffs as usual, including underground belts/pipes going "under" cliffs.


[[Turret]]s can be placed "atop" cliffs for a tactical advantage - firing from an area the enemy can't easily get to. Players should be wary of the environment, as it's possible to be cornered in an area surrounded by cliffs; however, players can also use such a setup to funnel enemies into a specific area.
[[Turret]]s can be placed "atop" cliffs for a tactical advantage - firing from an area the enemy can't easily get to. Players should be wary of the environment, as it's possible to be cornered in an area surrounded by cliffs; however, players can also use such a setup to funnel enemies into a specific area.

Revision as of 06:29, 3 August 2018

Cliff.png
Cliff

Cliff entity.png

Acts as an obstacle in the world. Can be removed with cliff explosives.

Map color

Required technologies

None required

Cliffs are part of the natural terrain generation. Cliffs are usually generated in lines with gaps, creating significant obstacles that have to be avoided until they can be blown up using Cliff explosives. They do not drop any resources when removed. Driving into cliffs does not damage the vehicle.

Cliffs are should not be generated in the starting area, but due to a bug, they can be generated there. While it looks like they create elevation, this is just a visual trick and no elevation is actually present. This means that other entites can be built around cliffs as usual, including underground belts/pipes going "under" cliffs.

Turrets can be placed "atop" cliffs for a tactical advantage - firing from an area the enemy can't easily get to. Players should be wary of the environment, as it's possible to be cornered in an area surrounded by cliffs; however, players can also use such a setup to funnel enemies into a specific area.

History

See also