Upcoming features: Difference between revisions
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This is a list of planned additions and changes for Factorio's next major release 0.17. | This is a list of planned additions and changes for Factorio's next major release 0.17. | ||
== Planned | == Planned features == | ||
* Mini tutorials | * Mini tutorials | ||
** Improved quality | ** Improved quality | ||
** Cover the rest of the game mechanics | ** Cover the rest of the game mechanics | ||
* Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] | * Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] [https://www.factorio.com/blog/post/fff-245] | ||
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238] | * GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238] | ||
** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243] | ** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243] | ||
** Change the way it works | ** Change the way it works | ||
*** Location of cancel and OK buttons [https://www.factorio.com/blog/post/fff-246] | |||
*** Map generator GUI [https://www.factorio.com/blog/post/fff-246] | |||
*** Blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] | |||
** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238] | ** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238] | ||
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230] | * New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230] | ||
** New font rendering [https://factorio.com/blog/post/fff-232] | ** New font rendering [https://factorio.com/blog/post/fff-232] | ||
** Better rendering performance (CPU side) [https://www.factorio.com/blog/post/fff-244] [https://www.factorio.com/blog/post/fff-251] | |||
** Uses OpenGL 3.3 Core and DirectX 11 feature level 10.0 [https://www.factorio.com/blog/post/fff-244] | |||
* Recipe tree GUI | * Recipe tree GUI | ||
** Foundation of some kind of in-game "factoriopedia" | ** Foundation of some kind of in-game "factoriopedia" | ||
Line 20: | Line 25: | ||
***"What is the graph of recipe dependencies for this?" | ***"What is the graph of recipe dependencies for this?" | ||
* Mod integration improvements | * Mod integration improvements | ||
** Syncing mods with multiplayer game | ** Syncing mods with multiplayer game [https://www.factorio.com/blog/post/fff-248] | ||
** Mod browsing improvements | ** Mod browsing improvements | ||
*** Show the mod picture and more smaller things | *** Show the mod picture and more smaller things | ||
* Map editor improvements, both technical and usability wise | * Map editor improvements, both technical and usability wise [https://www.factorio.com/blog/post/fff-252] | ||
* Map generator improvements and fixes, autoplace specification improvements and documentation | * Map generator improvements and fixes, autoplace specification improvements and documentation | ||
* High-resolution sprites for the rest of the game, including a few changes to some entities | * High-resolution sprites for the rest of the game, including a few changes to some entities | ||
** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228] | ** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228] | ||
** Spawners redesign in HR [https://www.factorio.com/blog/post/fff-252] | |||
** HR defensive structures [https://www.factorio.com/blog/post/fff-253] | |||
* Final game balancing | * Final game balancing | ||
** Science pack technologies [https://www.factorio.com/blog/post/fff-245] | |||
** Better separation of technologies between high tech and production science [https://www.factorio.com/blog/post/fff-245] | |||
* Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3] | * Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3] | ||
* Rich text editing [https://www.factorio.com/blog/post/fff-237] | * Rich text editing [https://www.factorio.com/blog/post/fff-237] | ||
Line 33: | Line 42: | ||
** Possibly: Item/recipe/technology references, map positions, and blueprint strings | ** Possibly: Item/recipe/technology references, map positions, and blueprint strings | ||
* Fast pipe replacing [https://www.factorio.com/blog/post/fff-240] | * Fast pipe replacing [https://www.factorio.com/blog/post/fff-240] | ||
* Better plural form localisations [https://www.factorio.com/blog/post/fff-244] | |||
* More modding support [https://www.factorio.com/blog/post/fff-248] [https://forums.factorio.com/61239] | |||
* Better sounds [https://www.factorio.com/blog/post/fff-252] | |||
* Train out of fuel alert [https://www.factorio.com/blog/post/fff-253] | |||
== Possible features == | == Possible features == | ||
* Spidertron [https://www.factorio.com/blog/post/fff-120] | * Spidertron [https://www.factorio.com/blog/post/fff-120] [https://clips.twitch.tv/StormyTiredPlumOhMyDog] | ||
* Better car handling and car in latency state | * Better car handling and car in latency state | ||
* Better fluid physics [https://www.reddit.com/r/factorio/comments/8ddhg9/pipe_system_feedback] | * Better fluid physics [https://www.reddit.com/r/factorio/comments/8ddhg9/pipe_system_feedback] | ||
Line 41: | Line 55: | ||
== See also == | == See also == | ||
* [https://www.factorio.com/blog/post/fff-235 Friday Facts #235] | * [https://www.factorio.com/blog/post/fff-235 Friday Facts #235] | ||
* [https://forums.factorio.com/61239 0.17 Mod/Script changelog as of July 22 2018] | |||
* [[Roadmap|Planned releases]] | * [[Roadmap|Planned releases]] | ||
* [[Version history]] | * [[Version history]] |
Revision as of 12:07, 28 July 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign [1] [2] [3]
- GUI rewrite [4] [5] [6]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [14]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game [19]
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise [20]
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- Final game balancing
- Upgrade planner [26]
- Rich text editing [27]
- Different fonts, color, and icons
- Possibly: Item/recipe/technology references, map positions, and blueprint strings
- Fast pipe replacing [28]
- Better plural form localisations [29]
- More modding support [30] [31]
- Better sounds [32]
- Train out of fuel alert [33]