Upcoming features: Difference between revisions
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m (→Planned major features: new fff source) |
(→Planned major features: Fast pipe replacing) |
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** Different fonts, color, and icons | ** Different fonts, color, and icons | ||
** Possibly: Item/recipe/technology references, map positions, and blueprint strings | ** Possibly: Item/recipe/technology references, map positions, and blueprint strings | ||
* Fast pipe replacing [https://www.factorio.com/blog/post/fff-240] | |||
== Possible features == | == Possible features == |
Revision as of 13:03, 2 May 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned major features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign
- GUI rewrite [1] [2] [3]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [6]
- New font rendering [7]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- New laser turret textures, new laser beams [8]
- Final game balancing
- Upgrade planner [9]
- Rich text editing [10]
- Different fonts, color, and icons
- Possibly: Item/recipe/technology references, map positions, and blueprint strings
- Fast pipe replacing [11]
Possible features
- Spidertron [12]
- Better car handling and car in latency state
- Better fluid physics