Utility science pack: Difference between revisions
(Added ratio section) |
Battle00333 (talk | contribs) m (Military Science is NOT lategame) |
||
Line 2: | Line 2: | ||
{{:Infobox:High tech science pack}} | {{:Infobox:High tech science pack}} | ||
The '''High tech science pack''' is one of | The '''High tech science pack''' is one of three late-game [[science pack]]s, the other two being the [[Production science pack]], and the [[Space science pack]]. | ||
== Ratio == | == Ratio == |
Revision as of 15:35, 15 June 2018
Utility science pack |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + + + + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + + + + |
Used by labs for research. |
|
Stack size |
200 |
Prototype type |
|
Internal name |
utility-science-pack |
Required technologies |
|
Produced by |
|
The High tech science pack is one of three late-game science packs, the other two being the Production science pack, and the Space science pack.
Ratio
The following shows the minimum ratio of assemblers/machines and items required to produce military science pack such that all number of assemblers/machines are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
Items/min | Assemblers/Chemical Plants |
---|---|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Raw Components
The total raw section counts items that can't be crafted by hand as raw ingredients. The volume of raw materials is as follows:
History
- 0.15.0:
- Introduced.