Pipe: Difference between revisions
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== See also == | == See also == | ||
* [[Electric | * [[Electric system]] | ||
* [[Fluid system]] | * [[Fluid system]] | ||
{{LogisticsNav}} | {{LogisticsNav}} | ||
{{C|Energy and fluid distribution}} | {{C|Energy and fluid distribution}} |
Revision as of 20:15, 22 December 2017
Pipe |
Recipe |
|
+ → | |
Total raw |
|
+ |
Recipe |
|
+ → | |
Total raw |
|
+ |
Map color |
|
Fluid storage volume |
100 |
Health |
100 |
Resistances |
Fire: 0/80% |
Stack size |
100 |
Dimensions |
1×1 |
Mining time |
0.1 |
Prototype type |
|
Internal name |
pipe |
Required technologies |
|
None required |
|
Produced by |
|
Consumed by |
|
The pipe is the most basic method of distribution of fluids. It is commonly used to provide water to Boilers and steam to Steam engines for power generation, and later on, crude oil and oil products. Unlike transport belts, players and enemies can't walk over them.
Only one fluid can be inside a pipe at one time, and the flow rate in pipes is heavily dependent on differences of fluid levels in individual segments. More complete information on handling fluids can be found on the Fluid system page.
History
- 0.13.0:
- Underground pipes and belts are placed at max connecting distance apart when built by dragging.
- 0.11.6:
- The Oil refinery and chemical plant are disconnected from pipes if the recipe is reset.
- 0.10.1:
- Added new icons
- 0.10.0:
- Unused pipe connections are passive and do not connect to pipes.
- 0.9.1:
- Pipes now refresh their connection to storage tanks when rotated.
- Small quantities of fluid can be pushed/destroyed by larger quantities in pipes.
- 0.9.0:
- New graphics.
- All terminating pipes now have visuals.
- Pipes now show fluid inside when ALT mode is enabled.
- Optimized bounding boxes.
- 0.2.0:
- Visualization of connection to a pipe to ground.
- 0.1.0:
- Introduced