Upcoming features: Difference between revisions
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(commented out stuff that's not quite confirmed/that's confirmed not 0.16/that isn't implemnted yet) |
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** Pumpjack, storage tank [https://www.factorio.com/blog/post/fff-206] | ** Pumpjack, storage tank [https://www.factorio.com/blog/post/fff-206] | ||
** Player, tank [https://www.factorio.com/blog/post/fff-218] | ** Player, tank [https://www.factorio.com/blog/post/fff-218] | ||
** Terrain [https://www.factorio.com/blog/post/fff-220] | |||
** Concrete [https://www.factorio.com/blog/post/fff-214] | |||
** Stone bricks [https://www.factorio.com/blog/post/fff-209] | |||
* New alert icons [https://www.factorio.com/blog/post/fff-195] | * New alert icons [https://www.factorio.com/blog/post/fff-195] | ||
* Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217] | * Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217] | ||
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* Train block visualisation [https://www.factorio.com/blog/post/fff-198] | * Train block visualisation [https://www.factorio.com/blog/post/fff-198] | ||
* All terrains, including stone path and concrete, have transitions with water [https://www.factorio.com/blog/post/fff-220] | * All terrains, including stone path and concrete, have transitions with water [https://www.factorio.com/blog/post/fff-220] | ||
** Offshore pump placement changes | |||
== Optimisations == | == Optimisations == | ||
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* Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211] | * Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211] | ||
<!-- * Confirm blueprint deletion | <!-- * Confirm blueprint deletion | ||
* Fluid squashing in pipes | * Fluid squashing in pipes --> | ||
* Map interaction improvements | * Map interaction improvements | ||
== Semi-bugs or small things == | == Semi-bugs or small things == |
Revision as of 12:49, 12 December 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery wagon [1]
- High resolution textures for almost everything:
- New alert icons [12]
- Map generation improvement (related to the updated high res terrains and decoratives) [13] [14]
- Generation of iron on top of other resources
- Tweaking the resource density (average number of resources per tile)
- Making resources much more spread apart
- Making sure the starting area is not covered by trees
- Buffer chest [15]
- Passenger seat for vehicles [16]
- 1 extra seat per vehicle
- Passenger can have control of the weapons
- Cliffs [17]
- Belts, underground belts and splitters can fast replace each other [18]
- Train block visualisation [19]
- All terrains, including stone path and concrete, have transitions with water [20]
- Offshore pump placement changes
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [21]
- Lamp related optimisations [22]
- Item stack optimisation
- Optimisation of electric network update logic [23]
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
- Optimisation of blueprint preview rendering [24]
- Belt optimisations [25]
- Saving and loading optimisations [26]
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [27]
- Map interaction improvements
Semi-bugs or small things
- A train will no longer block its own path with chain signals [28]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [29]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [30]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [31]
- Added a /server-save command [32]
- Added ability to reset achievements, including steam achievements [33]
- The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [34]