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(→‎Optimisations: missed some optimizations)
(some more)
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* [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220]
* [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220]
* Mod portal improvement (rewrite)
* Mod portal improvement (rewrite)
* High resolution textures for almost everything:
** Lab [https://www.factorio.com/blog/post/fff-204]
** Radar [https://www.factorio.com/blog/post/fff-205]
** Worker robots (construction and logistic), combat robots (defender, distractor and destroyer) [https://www.factorio.com/blog/post/fff-203]
** Combinators [https://www.factorio.com/blog/post/fff-194]
** Electric & circuit wires, lamp [https://www.factorio.com/blog/post/fff-210]
** Pumpjack, storage tank [https://www.factorio.com/blog/post/fff-206]
** Player, tank [https://www.factorio.com/blog/post/fff-218]
* New alert icons [https://www.factorio.com/blog/post/fff-195]
* Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217]
* Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217]
** Generation of iron on top of other resources
** Generation of iron on top of other resources
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* [[Buffer chest]] [https://www.factorio.com/blog/post/fff-203]
* [[Buffer chest]] [https://www.factorio.com/blog/post/fff-203]
* Passenger seat for vehicles [https://www.factorio.com/blog/post/fff-217]
* Passenger seat for vehicles [https://www.factorio.com/blog/post/fff-217]
**1 extra seat per vehicle
** 1 extra seat per vehicle
**Passenger can have control of the weapons
** Passenger can have control of the weapons
* [[Cliff]]s [https://www.factorio.com/blog/post/fff-219]
* [[Cliff]]s [https://www.factorio.com/blog/post/fff-219]
* Belts, underground belts and splitters can fast replace each other [https://www.factorio.com/blog/post/fff-206]
* Train block visualisation [https://www.factorio.com/blog/post/fff-198]
* All terrains, including stone path and concrete, have transitions with water [https://www.factorio.com/blog/post/fff-220]


== Optimisations ==
== Optimisations ==
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* Group multiple item icons to one sprite in order to optimize rendering of saturated belts
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts
* Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888]
* Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888]
* Belt optimisations
* Belt optimisations [https://www.factorio.com/blog/post/fff-204]
* Saving and loading optimisations [https://factorio.com/blog/post/fff-201]
* Saving and loading optimisations [https://factorio.com/blog/post/fff-201]


Line 45: Line 57:
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355]
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355]
* Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496]
* Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496]
* The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [https://www.factorio.com/blog/post/fff-211]


== See also ==
== See also ==

Revision as of 09:57, 9 December 2017

This is a list of planned additions and changes for Factorio's next major release 0.16.

Changes/additions

  • Artillery wagon [1]
  • Mod portal improvement (rewrite)
  • High resolution textures for almost everything:
    • Lab [2]
    • Radar [3]
    • Worker robots (construction and logistic), combat robots (defender, distractor and destroyer) [4]
    • Combinators [5]
    • Electric & circuit wires, lamp [6]
    • Pumpjack, storage tank [7]
    • Player, tank [8]
  • New alert icons [9]
  • Map generation improvement (related to the updated high res terrains and decoratives) [10] [11]
    • Generation of iron on top of other resources
    • Tweaking the resource density (average number of resources per tile)
    • Making resources much more spread apart
    • Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible
    • Making sure the starting area is not covered by trees
  • Buffer chest [12]
  • Passenger seat for vehicles [13]
    • 1 extra seat per vehicle
    • Passenger can have control of the weapons
  • Cliffs [14]
  • Belts, underground belts and splitters can fast replace each other [15]
  • Train block visualisation [16]
  • All terrains, including stone path and concrete, have transitions with water [17]

Optimisations

  • Train pathfinding and collision checking optimisations
  • Additional smoke related optimisations [18]
  • Lamp related optimisations [19]
  • Item stack optimisation
  • Optimisation of electric network update logic [20]
  • Optimisation of logistic robot movement
  • Group multiple item icons to one sprite in order to optimize rendering of saturated belts
  • Optimisation of blueprint preview rendering [21]
  • Belt optimisations [22]
  • Saving and loading optimisations [23]

Overall tweaks

  • Find a way to show connected walls + pipes in a blueprint [24]
  • Confirm blueprint deletion
  • Fluid squashing in pipes
  • Map interaction improvements

Semi-bugs or small things

  • A train will no longer block its own path with chain signals [25]
  • Make programmable speaker 'Global playback' only apply for people on that force
  • Make electric network UI less weird with lots of accumulators
  • In the future, construction robots will stop following their repair target when the target leaves the construction zone [26]
  • Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [27]
  • Robots building things from personal roboports now count as being in the player's inventory while flying around [28]
  • Added a /server-save command [29]
  • Added automatic downloading of mods from multiplayer servers [30]
  • Added ability to reset achievements, including steam achievements [31]
  • The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [32]

See also