Cliff: Difference between revisions
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{{Languages}}{{:Infobox:Cliff}}{{Stub}} | {{Languages}}{{:Infobox:Cliff}}{{Stub}} | ||
'''Cliffs''' are part of the natural terrain generation. Cliffs are usually generated in lines with gaps, creating significant obstacles that have to be avoided until they can be blown up using [[Cliff explosives]]. They do not drop any resources when removed. | '''Cliffs''' are part of the natural terrain generation. Cliffs are usually generated in lines with gaps, creating significant obstacles that have to be avoided until they can be blown up using [[Cliff explosives]]. They do not drop any resources when removed. | ||
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{{history|0.16.0| | {{history|0.16.0| | ||
* | * Introduced}} | ||
Revision as of 19:01, 13 December 2017
Cliff |
Acts as an obstacle in the world. Can be removed with cliff explosives. |
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Map color |
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Required technologies |
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None required |
This article is a stub, and not comprehensive. |
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You can help this wiki by expanding it. |
Cliffs are part of the natural terrain generation. Cliffs are usually generated in lines with gaps, creating significant obstacles that have to be avoided until they can be blown up using Cliff explosives. They do not drop any resources when removed.
Cliffs are not generated in the starting area. While it looks like they create elevation, this is just a visual trick and no elevation is actually present. This means that other entites can be built around cliffs as usual, including underground belts/pipes going "under" cliffs.
History
- 0.16.0:
- Introduced