Flamethrower damage (research): Difference between revisions
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{{:Infobox:Flamethrower damage (research)}} | {{:Infobox:Flamethrower damage (research)}} | ||
The '''flamethrower damage''' technologies | The '''flamethrower damage''' technologies affects the [[flamethrower turret]] damage directly as a bonus, and fire damage in general as a seperate bonus. This means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches. | ||
{| class="wikitable" | {| class="wikitable" | ||
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== See also == | == See also == | ||
* [[Flamethrower]] | |||
* [[Research]] | * [[Research]] | ||
* [[Technologies]] | * [[Technologies]] | ||
{{TechNav}} | {{TechNav}} |
Revision as of 09:39, 21 March 2018
Flamethrower damage |
Cost |
|
✖ 100 |
Cost |
|
✖ 400 |
Prototype type |
|
Internal name |
flamethrower-damage-1 |
Required technologies |
|
Allows |
|
The flamethrower damage technologies affects the flamethrower turret damage directly as a bonus, and fire damage in general as a seperate bonus. This means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Flamethrower damage 1 | X 100 | 20% | 20% |
Flamethrower damage 2 | X 200 | 20% | 40% |
Flamethrower damage 3 | X 250 | 30% | 70% |
Flamethrower damage 4 | X 250 | 30% | 100% |
Flamethrower damage 5 | X 400 | 40% | 140% |
Flamethrower damage 6 | X 500 | 20% | 160% |
Flamethrower damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7) |
X 20% per level | 160% + 20%*(Level-6) |
History
- 0.13.0:
- Introduced.