In other languages: Deutsch 日本語 Português do Brasil Русский Turkish 中文

Upcoming features: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(→‎Semi-bugs or small things: added two minor features)
(added tons of links to show what is already implemented, added link to modding changelog)
Line 4: Line 4:
== Changes/additions ==
== Changes/additions ==
* Artillery train
* Artillery train
* GUI/UX improvements
* Mod portal improvement (rewrite)
* Mod portal improvement (rewrite)
* Map generation improvement (related to the updated high res terrains and decoratives)
* Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207]
* [[Buffer chest]]


== Optimisations ==
== Optimisations ==
* Train pathfinding and collision checking optimisations
* Train pathfinding and collision checking optimisations
* Additional smoke related optimisations
* Additional smoke related optimisations [https://www.factorio.com/blog/post/fff-209]
* Lamp related optimisations
* Lamp related optimisations [https://www.reddit.com/r/factorio/comments/776fel/affects_of_radar_on_ups/dolmkwu/?context=1]
* Item stack optimisation
* Item stack optimisation
* Optimisation of electric network update logic
* Optimisation of electric network update logic [https://www.factorio.com/blog/post/fff-209]
* Optimisation of logistic robot movement
* Optimisation of logistic robot movement
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts


== Overall tweaks ==
== Overall tweaks ==
* Find a way to show connected walls + pipes in a blueprint
* Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211]
* Confirm blueprint deletion
* Confirm blueprint deletion
* Fluid squashing in pipes
* Fluid squashing in pipes
Line 24: Line 24:


== Semi-bugs or small things ==
== Semi-bugs or small things ==
* A train will no longer block its own path with chain signals
* A train will no longer block its own path with chain signals [https://forums.factorio.com/viewtopic.php?f=213&t=19619&p=313195#p313195]
* Make programmable speaker 'Global playback' only apply for people on that force
* Make programmable speaker 'Global playback' only apply for people on that force
* Make electric network UI less weird with lots of accumulators.
* Make electric network UI less weird with lots of accumulators
* In the future, construction robots will stop following their repair target when the target leaves the construction zone. [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
* In the future, construction robots will stop following their repair target when the target leaves the construction zone [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
* Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target. [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
* Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
* Robots building things from personal roboports now count as being in the player's inventory while flying around [https://forums.factorio.com/viewtopic.php?f=6&t=53581]
* Added a /server-save command [https://forums.factorio.com/viewtopic.php?p=306946#p306946]
* Controls are now grouped by mod [https://forums.factorio.com/viewtopic.php?f=66&t=50396]
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355]


== See also ==
== See also ==
* [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16]
* [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16]
* [https://gist.github.com/Rseding91/4d12cc528b6cefbf5391c447db2fae06 Modding related changelog]
* [[Roadmap/Coming_Releases|Planned releases]]
* [[Roadmap/Coming_Releases|Planned releases]]
* [[Version history]]
* [[Version history]]

Revision as of 19:14, 24 October 2017

This is a list of planned additions and changes for Factorio's next major release 0.16.

Changes/additions

  • Artillery train
  • Mod portal improvement (rewrite)
  • Map generation improvement (related to the updated high res terrains and decoratives) [1]
  • Buffer chest

Optimisations

  • Train pathfinding and collision checking optimisations
  • Additional smoke related optimisations [2]
  • Lamp related optimisations [3]
  • Item stack optimisation
  • Optimisation of electric network update logic [4]
  • Optimisation of logistic robot movement
  • Group multiple item icons to one sprite in order to optimize rendering of saturated belts

Overall tweaks

  • Find a way to show connected walls + pipes in a blueprint [5]
  • Confirm blueprint deletion
  • Fluid squashing in pipes
  • Map interaction improvements

Semi-bugs or small things

  • A train will no longer block its own path with chain signals [6]
  • Make programmable speaker 'Global playback' only apply for people on that force
  • Make electric network UI less weird with lots of accumulators
  • In the future, construction robots will stop following their repair target when the target leaves the construction zone [7]
  • Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [8]
  • Robots building things from personal roboports now count as being in the player's inventory while flying around [9]
  • Added a /server-save command [10]
  • Controls are now grouped by mod [11]
  • Added automatic downloading of mods from multiplayer servers [12]

See also