Upcoming features: Difference between revisions
Jump to navigation
Jump to search
(→Semi-bugs or small things: added two minor features) |
(added tons of links to show what is already implemented, added link to modding changelog) |
||
Line 4: | Line 4: | ||
== Changes/additions == | == Changes/additions == | ||
* Artillery train | * Artillery train | ||
* Mod portal improvement (rewrite) | * Mod portal improvement (rewrite) | ||
* Map generation improvement (related to the updated high res terrains and decoratives) | * Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] | ||
* [[Buffer chest]] | |||
== Optimisations == | == Optimisations == | ||
* Train pathfinding and collision checking optimisations | * Train pathfinding and collision checking optimisations | ||
* Additional smoke related optimisations | * Additional smoke related optimisations [https://www.factorio.com/blog/post/fff-209] | ||
* Lamp related optimisations | * Lamp related optimisations [https://www.reddit.com/r/factorio/comments/776fel/affects_of_radar_on_ups/dolmkwu/?context=1] | ||
* Item stack optimisation | * Item stack optimisation | ||
* Optimisation of electric network update logic | * Optimisation of electric network update logic [https://www.factorio.com/blog/post/fff-209] | ||
* Optimisation of logistic robot movement | * Optimisation of logistic robot movement | ||
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts | * Group multiple item icons to one sprite in order to optimize rendering of saturated belts | ||
== Overall tweaks == | == Overall tweaks == | ||
* Find a way to show connected walls + pipes in a blueprint | * Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211] | ||
* Confirm blueprint deletion | * Confirm blueprint deletion | ||
* Fluid squashing in pipes | * Fluid squashing in pipes | ||
Line 24: | Line 24: | ||
== Semi-bugs or small things == | == Semi-bugs or small things == | ||
* A train will no longer block its own path with chain signals | * A train will no longer block its own path with chain signals [https://forums.factorio.com/viewtopic.php?f=213&t=19619&p=313195#p313195] | ||
* Make programmable speaker 'Global playback' only apply for people on that force | * Make programmable speaker 'Global playback' only apply for people on that force | ||
* Make electric network UI less weird with lots of accumulators | * Make electric network UI less weird with lots of accumulators | ||
* In the future, construction robots will stop following their repair target when the target leaves the construction zone | * In the future, construction robots will stop following their repair target when the target leaves the construction zone [https://forums.factorio.com/viewtopic.php?p=304263#p304263] | ||
* Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target | * Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [https://forums.factorio.com/viewtopic.php?p=304263#p304263] | ||
* Robots building things from personal roboports now count as being in the player's inventory while flying around [https://forums.factorio.com/viewtopic.php?f=6&t=53581] | |||
* Added a /server-save command [https://forums.factorio.com/viewtopic.php?p=306946#p306946] | |||
* Controls are now grouped by mod [https://forums.factorio.com/viewtopic.php?f=66&t=50396] | |||
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] | |||
== See also == | == See also == | ||
* [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16] | * [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16] | ||
* [https://gist.github.com/Rseding91/4d12cc528b6cefbf5391c447db2fae06 Modding related changelog] | |||
* [[Roadmap/Coming_Releases|Planned releases]] | * [[Roadmap/Coming_Releases|Planned releases]] | ||
* [[Version history]] | * [[Version history]] |
Revision as of 19:14, 24 October 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery train
- Mod portal improvement (rewrite)
- Map generation improvement (related to the updated high res terrains and decoratives) [1]
- Buffer chest
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [2]
- Lamp related optimisations [3]
- Item stack optimisation
- Optimisation of electric network update logic [4]
- Optimisation of logistic robot movement
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [5]
- Confirm blueprint deletion
- Fluid squashing in pipes
- Map interaction improvements
Semi-bugs or small things
- A train will no longer block its own path with chain signals [6]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [7]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [8]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [9]
- Added a /server-save command [10]
- Controls are now grouped by mod [11]
- Added automatic downloading of mods from multiplayer servers [12]