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Upcoming features: Difference between revisions

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(updated to 0.16)
(→‎Semi-bugs or small things: added two minor features)
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== Semi-bugs or small things ==
== Semi-bugs or small things ==
* Train block its own path with chain signals
* A train will no longer block its own path with chain signals
* Make programmable speaker 'Global playback' only apply for people on that force
* Make programmable speaker 'Global playback' only apply for people on that force
* Electric network UI weird with lots of accumulators.
* Make electric network UI less weird with lots of accumulators.
* In the future, construction robots will stop following their repair target when the target leaves the construction zone. [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
* Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target. [https://forums.factorio.com/viewtopic.php?p=304263#p304263]


== See also ==
== See also ==

Revision as of 17:30, 22 August 2017

This is a list of planned additions and changes for Factorio's next major release 0.16.

Changes/additions

  • Artillery train
  • GUI/UX improvements
  • Mod portal improvement (rewrite)
  • Map generation improvement (related to the updated high res terrains and decoratives)

Optimisations

  • Train pathfinding and collision checking optimisations
  • Additional smoke related optimisations
  • Lamp related optimisations
  • Item stack optimisation
  • Optimisation of electric network update logic
  • Optimisation of logistic robot movement
  • Group multiple item icons to one sprite in order to optimize rendering of saturated belts

Overall tweaks

  • Find a way to show connected walls + pipes in a blueprint
  • Confirm blueprint deletion
  • Fluid squashing in pipes
  • Map interaction improvements

Semi-bugs or small things

  • A train will no longer block its own path with chain signals
  • Make programmable speaker 'Global playback' only apply for people on that force
  • Make electric network UI less weird with lots of accumulators.
  • In the future, construction robots will stop following their repair target when the target leaves the construction zone. [1]
  • Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target. [2]

See also