Pipe to ground: Difference between revisions
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Revision as of 08:46, 17 August 2017
Pipe to ground |
Recipe |
|
+ + → | |
Total raw |
|
+ |
Recipe |
|
+ + → | |
Total raw |
|
+ |
Map color |
|
Fluid storage volume |
100 |
Health |
150 |
Resistances |
Fire: 0/80% |
Stack size |
50 |
Dimensions |
1×1 |
Mining time |
0.1 |
Prototype type |
|
Internal name |
pipe-to-ground |
Required technologies |
|
None required |
|
Produced by |
|
The pipe-to-ground is a distribution method for liquids and gases. Since a basic pipe is impassable, these are necessary to keep the factory open, as well as to cross resource lines.
Only one fluid can be inside a pipe-to-ground at one time. Trying to mix two fluids can destroy one of the fluids. Read more on liquid mechanics.
Notes
- The maximum distance at which a pipe to ground can connect is 10 squares, resulting in a gap of 9 squares in between.
- Pipe-to-ground stores less liquid than basic pipes.
- While pipe-to-ground is the developer name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.
History
- 0.13.0:
- Underground pipes are now automatically placed at maximum distance when building by dragging.
- 0.10.1:
- Icon changes.
- 0.9.3:
- For two different pipe to ground types, the distance limit is now the minimum of the two connections.
- 0.9.2:
- Pipe to ground can now reach up to 10 tiles underground.
- A pipe to ground can have multiple underground connections.
- 0.9.0:
- Pipe to grounds are made in pairs, and are more expensive to craft.
- 0.2.1:
- Automatic 180 degree rotation of underground pipes when the first pipe is built.
- 0.2.0:
- Visualization of the connection between two underground pipes.
- 0.1.0:
- Introduced