Energy shield MK2: Difference between revisions
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* [[Modular armor]] | * [[Modular armor]] | ||
* [[Energy shield]] | * [[Energy shield]] | ||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Equipment}} |
Revision as of 18:31, 14 August 2017
Energy shield MK2 |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + + |
Stack size |
20 |
Dimensions |
2×2 |
Energy consumption |
360 kW (electric) |
Placed in |
|
Energy capacity |
180 kJ (electric) |
Shield hitpoints |
150 |
Energy per hitpoint |
30 kJ (electric) |
Maximum recharge speed |
360 |
Prototype type |
|
Internal name |
energy-shield-mk2-equipment |
Required technologies |
|
Produced by |
|
The energy shield MK2 generates a stronger protective shield around your character, absorbing a medium amount of damage.
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from your armor. An cheaper version is energy shield.
It takes 12.5 seconds to recharge from 0 to 150 HP. Multiple shields recharge simultaneously.
The maximum shield recharge rate is ([number of energy shield MK2s] * 150 / 12.5) units per second, if enough power is provided by batteries, solar panels, or fusion reactors. The maximum rate is only reached when all shields are recharging at once, i.e., all shields are depleted except the last one (or all shields are depleted including the last one).
e.g.:
- 4 energy shields MK2
- 2 portable fusion reactors
- shield bar is full : recharge rate = 1/4 * maximum recharge rate
- shield 1/4 depleted: recharge rate = 2/4 * maximum recharge rate
- shield 2/4 depleted: recharge rate = 3/4 * maximum recharge rate
- shield 3/4 depleted: recharge rate = 4/4 * maximum recharge rate
Adding a fifth energy shield MK2 would reduce the maximum recharge rate to 83.33%, because five shields drain 180kW while two reactors only provide 150kW.