Types/Resistances: Difference between revisions
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==Basics== | ==Basics== | ||
Resistances to certain types of attacks from enemy, and physical damage. | Resistances to certain types of attacks from enemy, and physical damage. See [[Damage]]. | ||
== Mandatory properties == | == Mandatory properties == | ||
Line 7: | Line 6: | ||
'''Type''': [[Types/string]] | '''Type''': [[Types/string]] | ||
Specification of the type. | Specification of the type. Name of a [[Prototype/DamageType]]. | ||
==== decrease ==== | ==== decrease ==== | ||
''' | '''Type''': [[Types/double]] | ||
'''Default''': 0 | |||
The amount of resistance the type of incoming damage deals. (Lower is better) | The amount of resistance the type of incoming damage deals. (Lower is better) | ||
==== percent ==== | ==== percent ==== | ||
''' | '''Type''': [[Types/double]] | ||
'''Default''': 0 | |||
The percentage of resistance the type of resistance has. (Higher is better) | The percentage of resistance the type of resistance has. (Higher is better) |
Revision as of 18:53, 7 August 2019
Basics
Resistances to certain types of attacks from enemy, and physical damage. See Damage.
Mandatory properties
type
Type: Types/string
Specification of the type. Name of a Prototype/DamageType.
decrease
Type: Types/double
Default: 0
The amount of resistance the type of incoming damage deals. (Lower is better)
percent
Type: Types/double
Default: 0
The percentage of resistance the type of resistance has. (Higher is better)
Example
resistances = { { type = "physical", decrease = 6, percent = 30 }, { type = "explosion", decrease = 20, percent = 30 }, { type = "acid", decrease = 3, percent = 30 }, { type = "fire", decrease = 0, percent = 30 } }