Enemies: Difference between revisions
Superjesse64 (talk | contribs) (Added a description to spawners.) |
|||
Line 153: | Line 153: | ||
==Spawners== | ==Spawners== | ||
The homes of biters and spitters. While spawners themselves are generally defenseless (Unless a worm is nearby), the enemies they release overtime effectively serve as a form of guards to distract the player and any nearby turrets. If a group of enemies of the same variety is given the opportunity, they will automatically combine into a new spawner, expanding enemy bases. Spawners exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack. Making matters worse, spawners are effectively 'bullet sponges' capable of absorbing a large amount of damage. Explosives, shotguns, the flamethrower, and especially tanks are valuable to dealing with spawners. | |||
Spawners are the only place to acquire alien artifacts, which are needed to create alien science packs, which in turn are needed to research late-game technologies. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Revision as of 00:14, 23 March 2017
Enemies are creatures that want to harm the player. They normally come from spawners and begin on the enemy force. There are three types of enemies: Biters, Spitters and Worms. Each of these types comes in three stages of growth and thus strength.
Achievements
- Main article: Achievements
Enemies are directly connected to the following achievements:
- It stinks and they don't like it
- Trigger an alien attack by pollution.
- Steamrolled
- Destroy 10 spawners by impact.
Creatures
Biters
Biters are one of two main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with worms and spitters. Biters are arthropods living in organic nests. They come in four sizes: small, medium, big and behemoth. In the beginning of each freeplay game there will only be the small ones, with increasing pollution they will become bigger, related to the enemy's evolution. Biters are attracted by and enraged by pollution and will attempt to destroy its sources. They prefer to attack the player character, turrets and logistic robots and will stop searching for pollution if they can see and attack any of those. Biters deal physical damage.
Picture | Name | Info |
---|---|---|
File:SmallBiter-anim.gif | Small Biter | Weakest of biters, can be easily killed with a pistol.
|
File:MediumBiter-anim.gif | Medium Biter | Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.
Resistances:
|
File:BigBiter-anim.gif | Big Biter | Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.
Resistances:
|
File:BehemothBiter-anim.gif | Behemoth Biter | Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.
Resistances:
|
Combat
The biter class enemy will likely be the most common threat to a player's factory. While any attack can catch an undefended factory off guard, most players will be able to handle attacks from small biters with relative ease. Medium biters often pose a much greater threat though due to their heavy armor, not present on small biters. Big biters are another step in this direction and can come as another nasty shock to any player not familiar with their world's evolution level. Behemoth biters are a huge threat to any factory and serve as the Player's prime incentive to avoid excess pollution. However, Biters of any size can be managed by static defense, though some of the larger waves can be overwhelming.
Biters come fairly early to attack a factory that produces large amounts of pollution, as pollution will attract an attack. Once the pollution cloud reaches a nest, the player can expect biters to be showing up shortly. The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, typically by level of pollution, though they target the player or static defense first and foremost. Biters also have the ability to find their way around a defense, to a degree. This can be used to partially control the movement of the biters allowing turrets longer to damage them, but requires the "bait" of this trap be left open. Biters aren't always willing to fall for the bait. Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.
Spitters
Spitters are much like Biters. The only difference, besides their appearance, is that they only have got a ranged attack. They spit at any opponents (e.g. players) with an acid projectile that can neither be dodged nor deal damage to anything else than the original target. Commonly the acid resistance of any buildings (like a turret) and armor is much less than its physical resistance. Because of this Spitters deal more average damage than Biters. Their behavior and sizes are very similar to the Biter ones, except their health and resistances.
Picture | Name | Info |
---|---|---|
File:SmallSpitter.png | Small Spitter | Weakest of spitters. Easy to kill with any weapon, but attacks at range.
|
File:MediumSpitter.jpg | Medium Spitter | Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players. Attacks at range, making it dangerous for turrets.
Resistances:
|
File:BigSpitter.png | Big Spitter | An even bulkier spitter and so can take more damage. Attacks at range, making it dangerous for turrets and the player.
Resistances:
|
File:BehemothSpitter.jpg | Behemoth Spitter | The bulkiest of the spitters and so can take even more damage. Attacks at range, making it dangerous for turrets and the player.
Resistances:
|
Worms
The Worms are natural allies of Biters and Spitters and will attack the player if they get close enough. They act like static turrets and will not follow you, they will instead use their much greater range, in comparison to other enemies, to inflict damage without leaving the nest. However, their static nature does render them more vulnerable to certain attacks.
Like any other enemy, worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms can be created directly after start of a new game, and will not always spawn near spawners. Their appearance is not dependent on time, however their appearance frequency can be modified by distance from the initial player spawn point, with greater distance yielding bigger/more worms.
Picture | Name | Description |
---|---|---|
File:SmallWorm.png | Small Worm | A weak worm. Still not easy to kill though.
|
File:MediumWorm.png | Medium Worm | Medium worms are very dangerous to even more advanced players. They should be handled with care.
Resistances:
|
File:BigWorm.png | Big Worm | Big worms are the most powerful enemy in Factorio. They deal a high damage and are almost immune to common gunfire of any sort.
Resistances:
|
Picture | Name |
---|---|
Worm's animation |
Big Worms Now Show Up In Early Game
Spawners
The homes of biters and spitters. While spawners themselves are generally defenseless (Unless a worm is nearby), the enemies they release overtime effectively serve as a form of guards to distract the player and any nearby turrets. If a group of enemies of the same variety is given the opportunity, they will automatically combine into a new spawner, expanding enemy bases. Spawners exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack. Making matters worse, spawners are effectively 'bullet sponges' capable of absorbing a large amount of damage. Explosives, shotguns, the flamethrower, and especially tanks are valuable to dealing with spawners. Spawners are the only place to acquire alien artifacts, which are needed to create alien science packs, which in turn are needed to research late-game technologies.
Picture | Name | |
---|---|---|
File:Biternest-anim.gif | Biter's Nest |
Resistances:
|
File:Spitternest.gif | Spitter's Nest |
Resistances:
|
Enemies are creatures that want to harm the player. They normally come from spawners and begin on the enemy force. There are three types of enemies: Biters, Spitters and Worms. Each of these types comes in three stages of growth and thus strength.
Achievements
- Main article: Achievements
Enemies are directly connected to the following achievements:
- It stinks and they don't like it
- Trigger an alien attack by pollution.
- Steamrolled
- Destroy 10 spawners by impact.
Creatures
Biters
Biters are one of two main antagonists in the game. They are the native inhabitants of the extraterrestrial world and commonly live peacefully with worms and spitters. Biters are arthropods living in organic nests. They come in four sizes: small, medium, big and behemoth. In the beginning of each freeplay game there will only be the small ones, with increasing pollution they will become bigger, related to the enemy's evolution. Biters are attracted by and enraged by pollution and will attempt to destroy its sources. They prefer to attack the player character, turrets and logistic robots and will stop searching for pollution if they can see and attack any of those. Biters deal physical damage.
Picture | Name | Info |
---|---|---|
File:SmallBiter-anim.gif | Small Biter | Weakest of biters, can be easily killed with a pistol.
|
File:MediumBiter-anim.gif | Medium Biter | Stronger and slower than the small biter. Can pose a problem for and even kill weaker players.
Resistances:
|
File:BigBiter-anim.gif | Big Biter | Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.
Resistances:
|
File:BehemothBiter-anim.gif | Behemoth Biter | Very resistant and dangerous, nearly immune to gunfire. Can attack through walls and hit objects directly behind them.
Resistances:
|
Combat
The biter class enemy will likely be the most common threat to a player's factory. While any attack can catch an undefended factory off guard, most players will be able to handle attacks from small biters with relative ease. Medium biters often pose a much greater threat though due to their heavy armor, not present on small biters. Big biters are another step in this direction and can come as another nasty shock to any player not familiar with their world's evolution level. Behemoth biters are a huge threat to any factory and serve as the Player's prime incentive to avoid excess pollution. However, Biters of any size can be managed by static defense, though some of the larger waves can be overwhelming.
Biters come fairly early to attack a factory that produces large amounts of pollution, as pollution will attract an attack. Once the pollution cloud reaches a nest, the player can expect biters to be showing up shortly. The attack group will be focused on destroying the source of the pollution, but will change targets as soon as one appears of higher priority, typically by level of pollution, though they target the player or static defense first and foremost. Biters also have the ability to find their way around a defense, to a degree. This can be used to partially control the movement of the biters allowing turrets longer to damage them, but requires the "bait" of this trap be left open. Biters aren't always willing to fall for the bait. Some biters will choose the most direct route and will attack the walls of the trap regardless making them less predictable and more dangerous.
Spitters
Spitters are much like Biters. The only difference, besides their appearance, is that they only have got a ranged attack. They spit at any opponents (e.g. players) with an acid projectile that can neither be dodged nor deal damage to anything else than the original target. Commonly the acid resistance of any buildings (like a turret) and armor is much less than its physical resistance. Because of this Spitters deal more average damage than Biters. Their behavior and sizes are very similar to the Biter ones, except their health and resistances.
Picture | Name | Info |
---|---|---|
File:SmallSpitter.png | Small Spitter | Weakest of spitters. Easy to kill with any weapon, but attacks at range.
|
File:MediumSpitter.jpg | Medium Spitter | Stronger and slower than the smaller version. Can pose a problem for and even kill weaker players. Attacks at range, making it dangerous for turrets.
Resistances:
|
File:BigSpitter.png | Big Spitter | An even bulkier spitter and so can take more damage. Attacks at range, making it dangerous for turrets and the player.
Resistances:
|
File:BehemothSpitter.jpg | Behemoth Spitter | The bulkiest of the spitters and so can take even more damage. Attacks at range, making it dangerous for turrets and the player.
Resistances:
|
Worms
The Worms are natural allies of Biters and Spitters and will attack the player if they get close enough. They act like static turrets and will not follow you, they will instead use their much greater range, in comparison to other enemies, to inflict damage without leaving the nest. However, their static nature does render them more vulnerable to certain attacks.
Like any other enemy, worms come in 3 sizes, their power increasing with size. Unlike Biters and Spitters, Big and Medium Worms can be created directly after start of a new game, and will not always spawn near spawners. Their appearance is not dependent on time, however their appearance frequency can be modified by distance from the initial player spawn point, with greater distance yielding bigger/more worms.
Picture | Name | Description |
---|---|---|
File:SmallWorm.png | Small Worm | A weak worm. Still not easy to kill though.
|
File:MediumWorm.png | Medium Worm | Medium worms are very dangerous to even more advanced players. They should be handled with care.
Resistances:
|
File:BigWorm.png | Big Worm | Big worms are the most powerful enemy in Factorio. They deal a high damage and are almost immune to common gunfire of any sort.
Resistances:
|
Picture | Name |
---|---|
Worm's animation |
Big Worms Now Show Up In Early Game
Spawners
The homes of biters and spitters. While spawners themselves are generally defenseless (Unless a worm is nearby), the enemies they release overtime effectively serve as a form of guards to distract the player and any nearby turrets. If a group of enemies of the same variety is given the opportunity, they will automatically combine into a new spawner, expanding enemy bases. Spawners exposed to pollution will use it to evolve the enemies they spawn, which may also result in an attack. Making matters worse, spawners are effectively 'bullet sponges' capable of absorbing a large amount of damage. Explosives, shotguns, the flamethrower, and especially tanks are valuable to dealing with spawners. Spawners are the only place to acquire alien artifacts, which are needed to create alien science packs, which in turn are needed to research late-game technologies.
Picture | Name | |
---|---|---|
File:Biternest-anim.gif | Biter's Nest |
Resistances:
|
File:Spitternest.gif | Spitter's Nest |
Resistances:
|
Template loop detected: Evolution
Expansions
Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that's about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. Once they have found a suitable spot the group of biters dies and forms a new base. This new base will first be very small (about one spawner and a few worms) but will get some additional spawners within a small area as time passes. This base-wide expansion is somehow limited (the blog says something about 7, but that doesn't seem to match reality in some cases).
Expansions
Sometimes a small group of biters will leave their base to create a new base. This group will search for a suitable spot that's about 3 chunks away from existing biter bases and 3 chunks away from any of your buildings. Once they have found a suitable spot the group of biters dies and forms a new base. This new base will first be very small (about one spawner and a few worms) but will get some additional spawners within a small area as time passes. This base-wide expansion is somehow limited (the blog says something about 7, but that doesn't seem to match reality in some cases).