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Oil refinery: Difference between revisions

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== Notes ==
== Notes ==
* While [[Crude Oil]] can be filled into [[Barrel|barrels]] to be transported by [[train]], other liquids cannot, so refineries and the [[Chemical plant|chemical plants]] that consume the processed oil are usually built near each other.
* When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)
* When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)



Revision as of 13:32, 16 May 2017

Oil refinery/infobox

The Oil Refinery processes Crude Oil into 3 different fluids: Heavy Oil, Light Oil and Petroleum Gas.

Oil products have many uses. Although they can be turned into Solid fuel to fuel boilers and furnaces, it is usually used to create Plastic, which is used in Advanced Circuits, and Sulfur, which is used in more advanced items. They are also used as ammunition for flamethrowers and flamethrower turrets.

Recipes

The refinery has two available recipes, one of which must be set before it can begin processing.

Process Input Output
Basic oil processing
Time icon.png
5
Advanced oil processing(requires Advanced Oil Processing research)
Water.png
5
Time icon.png
5

Notes

  • When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. (For advanced oil processing, the water input is to the right when the inputs are coming into the top.)

Troubleshooting

When the refinery is working, a flame comes out of the chimney.

  • You need to choose the recipe, otherwise it won't work.
  • It will stop working if any of the products isn't properly drained from it (that is, 10.0 heavy oil at output will prevent production of the 2 other fluids).

History

  • 0.11.6:
    • Now disconnects from pipes when recipe is reset.
  • 0.9.1:
    • Now accepts modules
    • Added cracking recipes

See also