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Fast transport belt: Difference between revisions

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|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput ([[Items]] per [[game-second]])*
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])*
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])*
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[Research|technologies]]
|-
|-
| {{imagelink|fast-transport-belt|Fast transport belt}} || 26.786* || 3.75* || 7.143* || [[Logistics 2]]
| {{imagelink|fast-transport-belt|Fast transport belt}} || 26.66 || 3.75 || 7.111 || [[Logistics 2]]
|}
|}


*experimental value: See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.
*See '''[[Transport_belts/Physics|Physics of Transport Belts]]''' for more detailed information.





Revision as of 22:45, 21 December 2016


Fast transport belt/infobox

The Fast transport belt is a faster variant of the Basic transport belt. It's available when Logistics 2 has been researched. Its behaviour is exactly the same as the Basic transport belt at double speed.
See Belt transport system for more general information about transport belts.

Properties

Type Max. throughput (Items per game-second)* Speed (Tiles per game-second)* Max. density (Items per tile)* Required technologies
Fast transport belt 26.66 3.75 7.111 Logistics 2


File:Fast transport belt fulldensity.gif
6 Fast inserters per side will fill a fast transport belt to max. density
File:Fast Transport belt layout1.jpg
Input:
Iron plate.png
11.5
/ per game second. Output:
Fast transport belt.png
1
/ per game second.


History

  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also