Power armor: Difference between revisions
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((BOT) - Replaced old infobox with a link to the /infobox subpage) |
(Added full history.) |
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An advanced armor providing access to modular enhancements. Provides a 7 by 7 grid. | An advanced armor providing access to modular enhancements. Provides a 7 by 7 grid. | ||
== History == | |||
{{history|0.13.0| | |||
* Armors have inventory size bonuses. | |||
* Can be swapped with other power armors.}} | |||
{{history|0.12.0| | |||
* Power armors now generate and consume 100 times more power.}} | |||
{{history|0.11.12| | |||
* Changed recipe of power armor}} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
==See also== | |||
* [[Armor]] | * [[Armor]] | ||
* [[Modular armor]] | * [[Modular armor]] | ||
* [[Power armor MK2]] | |||
* [[Damage|Damage & resistances]] | * [[Damage|Damage & resistances]] | ||
Revision as of 13:14, 22 October 2016
Power armor/infobox Note that Electric engine units, the Engine units they require, and Processing units all require assemblers, and Lubricant requires a Chemical plant, meaning that Power armor may not be built by hand from raw.
An advanced armor providing access to modular enhancements. Provides a 7 by 7 grid.
History
- 0.13.0:
- Armors have inventory size bonuses.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.1.0:
- Introduced