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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
* | * Dec 30 2022 - FFF #372: [https://www.factorio.com/blog/post/fff-372 2022 recap] | ||
* | * Nov 25 2022 - FFF #371: [https://www.factorio.com/blog/post/fff-371 Apple Silicon] | ||
* | * Oct 28 2022 - [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!] | ||
* | * Sep 23 2022 - FFF #370: [https://www.factorio.com/blog/post/fff-370 The journey to Nintendo Switch] | ||
* | * Sep 13 2022 - [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™] | ||
* | * Apr 01 2022 - FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘] | ||
* | * Feb 25 2022 - FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements] | ||
* | * Feb 04 2022 - FFF #367: [https://www.factorio.com/blog/post/fff-367 Expansion news] | ||
* | * Jun 18 2021 - FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!] | ||
* | * Feb 05 2021 - FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans] | ||
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
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== Archive == | == Archive == | ||
''Archived news don't appear on the main page.'' | ''Archived news don't appear on the main page.'' | ||
=== 2021 === | |||
==== January ==== | |||
* Jan 29 2021 - FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable] | |||
=== 2020 === | === 2020 === | ||
==== November ==== | |||
* Nov 13 2020 - FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close] | |||
==== October ==== | |||
* Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button] | |||
* Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks] | |||
==== August ==== | |||
* Aug 14 2020 - FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!] | |||
* Aug 07 2020 - FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning] | |||
==== July ==== | ==== July ==== | ||
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real] | * Jul 31 2020 - FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water] | ||
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates] | * Jul 24 2020 - FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke] | ||
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch] | * Jul 17 2020 - FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real] | ||
* Jul 10 2020 - FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates] | |||
* Jul 03 2020 - FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch] | |||
==== June ==== | ==== June ==== | ||
* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update] | * Jun 26 2020 - FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update] | ||
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website] | * Jun 19 2020 - FFF #352: [https://www.factorio.com/blog/post/fff-352 New website] | ||
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing] | * Jun 12 2020 - FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing] | ||
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign] | * Jun 05 2020 - FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign] | ||
==== May ==== | ==== May ==== | ||
* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan] | * May 29 2020 - FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan] | ||
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update] | * May 22 2020 - FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update] | ||
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels] | * May 15 2020 - FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels] | ||
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing] | * May 08 2020 - FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing] | ||
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle] | * May 01 2020 - FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle] | ||
==== April ==== | ==== April ==== | ||
* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record] | * Apr 24 2020 - FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record] | ||
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects] | * Apr 17 2020 - FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects] | ||
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial] | * Apr 10 2020 - FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial] | ||
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation] | * Apr 03 2020 - FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation] | ||
==== March ==== | ==== March ==== | ||
* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs] | * Mar 27 2020 - FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs] | ||
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process] | * Mar 20 2020 - FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process] | ||
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI] | * Mar 13 2020 - FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI] | ||
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger] | * Mar 06 2020 - FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger] | ||
==== February ==== | ==== February ==== | ||
* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign] | * Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign] | ||
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering] | * Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering] | ||
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect] | * Feb 14 2020 - FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect] | ||
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling] | * Feb 07 2020 - FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling] | ||
==== January ==== | ==== January ==== | ||
* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks] | * Jan 31 2020 - FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks] | ||
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes] | * Jan 24 2020 - FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes] | ||
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans] | * Jan 17 2020 - FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans] | ||
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment] | * Jan 10 2020 - FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment] | ||
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap] | * Jan 03 2020 - FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap] | ||
=== 2019 === | === 2019 === |
Latest revision as of 18:57, 30 December 2022
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Dec 30 2022 - FFF #372: 2022 recap
- Nov 25 2022 - FFF #371: Apple Silicon
- Oct 28 2022 - Factorio for Nintendo Switch is now available!
- Sep 23 2022 - FFF #370: The journey to Nintendo Switch
- Sep 13 2022 - Factorio is coming to Nintendo Switch™
- Apr 01 2022 - FFF #369: To the moon 🚀🌘
- Feb 25 2022 - FFF #368: Steam deck, Ghost bugs, Docs improvements
- Feb 04 2022 - FFF #367: Expansion news
- Jun 18 2021 - FFF #366: The only way to go fast, is to go well!
- Feb 05 2021 - FFF #365: Future plans
Archive
Archived news don't appear on the main page.
2021
January
- Jan 29 2021 - FFF #364: 1.1 stable
2020
November
- Nov 13 2020 - FFF #363: 1.1 is getting close
October
- Oct 30 2020 - FFF #362: Menu simulation, Spidertron, Ghost building, Confirm button
- Oct 09 2020 - FFF #361: Train stop limit, Tips and tricks
August
- Aug 14 2020 - FFF #360: 1.0 is here!
- Aug 07 2020 - FFF #359: Crash site: The beginning
July
- Jul 31 2020 - FFF #358: Alien decoratives & Polluted water
- Jul 24 2020 - FFF #357: Nuke
- Jul 17 2020 - FFF #356: Blueprint library for real
- Jul 10 2020 - FFF #355: High resolution updates
- Jul 03 2020 - FFF #354: Launch party and HR power switch
June
- Jun 26 2020 - FFF #353: Trailer update
- Jun 19 2020 - FFF #352: New website
- Jun 12 2020 - FFF #351: Beacon re-redesign & Simplified fluid mixing
- Jun 05 2020 - FFF #350: Electric mining drill redesign
May
- May 29 2020 - FFF #349: The 1.0 plan
- May 22 2020 - FFF #348: The final GUI update
- May 15 2020 - FFF #347: New hope demo levels
- May 08 2020 - FFF #346: He who does nothing, breaks nothing
- May 01 2020 - FFF #345: Unit group collision mask & Artillery shell particle
April
- Apr 24 2020 - FFF #344: Tile transition collisions & Team Steelaxe speedrun record
- Apr 17 2020 - FFF #343: Environmental particle effects
- Apr 10 2020 - FFF #342: The new old tutorial
- Apr 03 2020 - FFF #341: Audio, Artillery, Attenuation
March
- Mar 27 2020 - FFF #340: Deep desyncs
- Mar 20 2020 - FFF #339: Beacon HR + Redesign process
- Mar 13 2020 - FFF #338: The (real) Character GUI
- Mar 06 2020 - FFF #337: Statistics GUI and Mod Debugger
February
- Feb 28 2020 - FFF #336: Offshore pump redesign
- Feb 21 2020 - FFF #335: Scenario changes, Damage effect filtering
- Feb 14 2020 - FFF #334: New poison cloud animation, flying robot dying effect
- Feb 07 2020 - FFF #333: Terrain scrolling
January
- Jan 31 2020 - FFF #332: More sounds & Map color tweaks
- Jan 24 2020 - FFF #331: 0.18.0 release & Train pathfinder changes
- Jan 17 2020 - FFF #330: Main menu and File Share Shenanigans
- Jan 10 2020 - FFF #329: Campaign reassessment
- Jan 03 2020 - FFF #328: 2019 recap