Prototype/LogisticRobot: Difference between revisions
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(Noted that idle and in motion states only draw the first frame) |
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This prototype inherits all the properties from [[Prototype/RobotWithLogisticInterface]]. | This prototype inherits all the properties from [[Prototype/RobotWithLogisticInterface]]. | ||
{{Prototype property|idle_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]}} | {{Prototype property|idle_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}} | ||
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated. | |||
{{Prototype property|in_motion_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]}} | {{Prototype property|in_motion_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}} | ||
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated. | |||
{{Prototype property|shadow_idle_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]}} | {{Prototype property|shadow_idle_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}} | ||
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated. | |||
{{Prototype property|shadow_in_motion_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]}} | {{Prototype property|shadow_in_motion_with_cargo|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}} | ||
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated. | |||
== Mandatory values == | == Mandatory values == | ||
Logistic robots must have a collision box size of zero. | Logistic robots must have a collision box size of zero. |
Latest revision as of 11:18, 16 May 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/FlyingRobot » Prototype/RobotWithLogisticInterface » Prototype/LogisticRobot
Optional properties
This prototype inherits all the properties from Prototype/RobotWithLogisticInterface.
idle_with_cargo
Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.
in_motion_with_cargo
Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.
shadow_idle_with_cargo
Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.
shadow_in_motion_with_cargo
Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.
Mandatory values
Logistic robots must have a collision box size of zero.