Types/MapGenPreset: Difference between revisions
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'''Type''': [[Types/Order]] | '''Type''': [[Types/Order]] | ||
Specifies the ordering in the [[ | Specifies the ordering in the [[map generator]] gui. | ||
== Optional properties == | == Optional properties == | ||
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'''Type''': [[Types/table]] | '''Type''': [[Types/table]] | ||
All | This is a table with the below key/value pairs. All key/value pairs are optional. If not set they will just use the default values. | ||
* terrain_segmentation - [[Types/MapGenSize]] | |||
:: This is the inverse of "water scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of <code>1/0.5 = 2</code> for <code>terrain_segmentation</code>. | |||
* water - [[Types/MapGenSize]] | |||
:: Shown as water coverage in the map generator GUI. | |||
* default_enable_all_autoplace_controls - [[Types/bool]] - Default: true | |||
:: Whether undefined autoplace_controls should fall back to the default controls or not. | |||
* autoplace_controls - [[Types/table]] | |||
:: Table of [[Data.raw#autoplace-control]] name keys mapped to table values. Each table can have the following fields: | |||
Shown as water | ::* frequency - [[Types/MapGenSize]] | ||
::* size - [[Types/MapGenSize]] | |||
::* richness - [[Types/MapGenSize]] | |||
::Example: | |||
::<syntaxhighlight lang="lua">autoplace_controls = | |||
Table of [[Data.raw#autoplace-control]] name keys mapped to table values. Each table can have the following fields: | |||
* frequency - [[Types/MapGenSize]] | |||
* size - [[Types/MapGenSize]] | |||
* richness - [[Types/MapGenSize]] | |||
Example: | |||
<syntaxhighlight lang="lua">autoplace_controls = | |||
{ | { | ||
["iron-ore"] = { richness = | ["iron-ore"] = { richness = 2, size = 0.5, frequency=2}, | ||
["enemy-base"] = { size = | ["enemy-base"] = { size = 1}, | ||
["trees"] = { richness = | ["trees"] = { richness = 4} | ||
}</syntaxhighlight> | }</syntaxhighlight> | ||
* autoplace_settings - [[Types/table]] of [https://lua-api.factorio.com/latest/Concepts.html#AutoplaceSettings AutoplaceSettings] | |||
:: Each setting in this table maps the string type to the settings for that type. Valid types are "entity", "tile" and "decorative". | |||
* property_expression_names - [[Types/table]] | |||
:: Map of property name (e.g. "elevation") to name of [[Prototype/NamedNoiseExpression|noise expression]] that will provide it. Entries may be omitted. A notable usage is changing autoplace behavior of an entity based on the preset, which cannot be read from a noise expression. | |||
* starting_points - [[Types/table]] of [[Types/Position]] | |||
:: Array of the positions of the starting areas. | |||
* seed - [[Types/uint32]] | |||
Map of property name (e.g. "elevation") to name of noise expression that will provide it. Entries may be | :: Read by the game, but not used or set in the GUI. | ||
* width - [[Types/uint32]] | |||
:: Amount of tiles from left to right. Silently limited to 2,000,000, +/- 1 million tiles from the center. | |||
* height - [[Types/uint32]] | |||
:: Amount of tiles from top to bottom. Silently limited to 2,000,000, +/- 1 million tiles from the center. | |||
Array of the positions of the starting areas. | * starting_area - [[Types/MapGenSize]] | ||
:: Size of the starting area. The starting area only effects enemy placement, and has no effect on resources. | |||
* peaceful_mode - [[Types/bool]] | |||
* cliff_settings - [https://lua-api.factorio.com/latest/Concepts.html#CliffPlacementSettings CliffPlacementSettings] | |||
Read by the game, but not used or set in the GUI. | |||
Size of the starting area. | |||
=== advanced_settings === | === advanced_settings === | ||
'''Type''': [[Types/table]] | '''Type''': [[Types/table]] | ||
All | This is a table with the below key/value pairs. All key/value pairs are optional, if not set they will just use the existing values. | ||
* pollution - [[Types/table]] | |||
:{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
! Property name !! Type !! Comment | ! Property name !! Type !! Comment | ||
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|- | |- | ||
|} | |} | ||
* enemy_evolution - [[Types/table]] | |||
:{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
! Property name !! Type | ! Property name !! Type | ||
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|- | |- | ||
|} | |} | ||
* enemy_expansion - [[Types/table]] | |||
:{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
! Property name !! Type !! Comment | ! Property name !! Type !! Comment | ||
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|} | |} | ||
* difficulty_settings - [[Types/table]] | |||
:{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
! Property name !! Type !! Comment | ! Property name !! Type !! Comment | ||
|- | |- | ||
| recipe_difficulty || [ | | recipe_difficulty || [https://lua-api.factorio.com/latest/defines.html#defines.difficulty_settings defines.difficulty_settings.recipe_difficulty] | ||
|- | |- | ||
| technology_difficulty || [ | | technology_difficulty || [https://lua-api.factorio.com/latest/defines.html#defines.difficulty_settings defines.difficulty_settings.technology_difficulty] | ||
|- | |- | ||
| technology_price_multiplier || [[Types/double]] | | technology_price_multiplier || [[Types/double]] |
Latest revision as of 13:58, 8 April 2022
Basics
A map gen preset. Used in Prototype/MapGenPresets.
Mandatory properties
order
Type: Types/Order
Specifies the ordering in the map generator gui.
Optional properties
default
Type: Types/bool
Default: true
Whether this is the default preset. If set to true, this preset may not have any other properties besides this and order.
basic_settings
Type: Types/table
This is a table with the below key/value pairs. All key/value pairs are optional. If not set they will just use the default values.
- terrain_segmentation - Types/MapGenSize
- This is the inverse of "water scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of
1/0.5 = 2
forterrain_segmentation
.
- This is the inverse of "water scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of
- water - Types/MapGenSize
- Shown as water coverage in the map generator GUI.
- default_enable_all_autoplace_controls - Types/bool - Default: true
- Whether undefined autoplace_controls should fall back to the default controls or not.
- autoplace_controls - Types/table
- Table of Data.raw#autoplace-control name keys mapped to table values. Each table can have the following fields:
- frequency - Types/MapGenSize
- size - Types/MapGenSize
- richness - Types/MapGenSize
- Example:
autoplace_controls = { ["iron-ore"] = { richness = 2, size = 0.5, frequency=2}, ["enemy-base"] = { size = 1}, ["trees"] = { richness = 4} }
- Table of Data.raw#autoplace-control name keys mapped to table values. Each table can have the following fields:
- autoplace_settings - Types/table of AutoplaceSettings
- Each setting in this table maps the string type to the settings for that type. Valid types are "entity", "tile" and "decorative".
- property_expression_names - Types/table
- Map of property name (e.g. "elevation") to name of noise expression that will provide it. Entries may be omitted. A notable usage is changing autoplace behavior of an entity based on the preset, which cannot be read from a noise expression.
- starting_points - Types/table of Types/Position
- Array of the positions of the starting areas.
- seed - Types/uint32
- Read by the game, but not used or set in the GUI.
- width - Types/uint32
- Amount of tiles from left to right. Silently limited to 2,000,000, +/- 1 million tiles from the center.
- height - Types/uint32
- Amount of tiles from top to bottom. Silently limited to 2,000,000, +/- 1 million tiles from the center.
- starting_area - Types/MapGenSize
- Size of the starting area. The starting area only effects enemy placement, and has no effect on resources.
- peaceful_mode - Types/bool
- cliff_settings - CliffPlacementSettings
advanced_settings
Type: Types/table
This is a table with the below key/value pairs. All key/value pairs are optional, if not set they will just use the existing values.
- pollution - Types/table
Property name Type Comment enabled Types/bool diffusion_ratio Types/double Must be <= 0.25. ageing Types/double Also known as dissipation rate. Must be >= 0.5. enemy_attack_pollution_consumption_modifier Types/double min_pollution_to_damage_trees Types/double pollution_restored_per_tree_damage Types/double
- enemy_evolution - Types/table
Property name Type enabled Types/bool time_factor Types/double destroy_factor Types/double pollution_factor Types/double
- enemy_expansion - Types/table
Property name Type Comment enabled Types/bool max_expansion_distance Types/double settler_group_min_size Types/double settler_group_max_size Types/double min_expansion_cooldown Types/double In ticks. max_expansion_cooldown Types/double In ticks.
- difficulty_settings - Types/table
Property name Type Comment recipe_difficulty defines.difficulty_settings.recipe_difficulty technology_difficulty defines.difficulty_settings.technology_difficulty technology_price_multiplier Types/double research_queue_setting Types/string Either "after-victory", "always" or "never".