In other languages: Deutsch Nederlands Русский 中文

Productivity module 3: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Added History section)
m (Reverted edits by Bilka (talk) to last revision by Zippy)
Tag: Rollback
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{:Infobox:Productivity module 3}}
{{:Infobox:Productivity module 3}}
'''Productivity module 3''' adds a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.


Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. For more information, see [[Module#Productivity_module]].


Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. For more information, see [[Module#Productivity_module]].
[[File:production_module_bar.png|thumb|none|The second purple bar.]]


== History ==
== History ==
Line 14: Line 15:


{{history|0.13.0|
{{history|0.13.0|
* Blueprints support modules.
* Productivity module 3 pollution production reduced from 50% to 10%.}}
* Productivity module 3 pollution production reduced from 50% to 10%.}}


Line 26: Line 28:


{{history|0.7.3|
{{history|0.7.3|
* Productivity modules can no longer be used in beacons.}}
* Restricted use of productivity modules in beacons.}}
 
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}


== See also ==
== See also ==


* [[Module|Modules]]
* [[Module]]s
** [[Productivity module]]
** [[Productivity module]]
** [[Productivity module 2]]
** [[Productivity module 2]]

Latest revision as of 16:17, 9 October 2023

Productivity module 3.png
Productivity module 3

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
5
Productivity module 3.png
1

Total raw

Time.png
1.9k
+
Copper plate.png
800
+
Iron plate.png
360
+
Plastic bar.png
260
+
Processing unit.png
30

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
5
Productivity module 3.png
1

Total raw

Time.png
2.5k
+
Copper plate.png
2k
+
Iron plate.png
720
+
Plastic bar.png
520
+
Processing unit.png
30

Stack size

50

Energy consumption

+80%

Speed

−15%

Productivity

+10%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

Productivity module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Productivity module 3 adds a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module.

The second purple bar.

History

  • 0.17.0:
    • Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.
  • 0.15.2:
    • The "Kovarex enrichment process" is no longer usable with productivity modules.
  • 0.13.0:
    • Blueprints support modules.
    • Productivity module 3 pollution production reduced from 50% to 10%.
  • 0.9.7:
    • Crafting speed penalty reduced from 20% to 15%.
    • Productivity module 3 energy consumption reduced from 90% to 80%.
  • 0.9.0:
    • Productivity module 3 bonus reduced from 15% to 10%.
    • Usage in assembling machines is limited to intermediate products.
    • Added crafting speed penalty of 20%.
  • 0.7.3:
    • Restricted use of productivity modules in beacons.
  • 0.7.0:
    • Pollution mechanic introduced.

See also