Prototype/RailSignalBase: Difference between revisions
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{{Prototype parent|Prototype/ | {{Prototype parent|Prototype/EntityWithOwner}} | ||
The base entity for both rail signals. | The abstract base entity for both rail signals. | ||
{{Prototype TOC|''abstract''}} | {{Prototype TOC|''abstract''}} | ||
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== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|animation|[[Types/RotatedAnimation|RotatedAnimation]]}} | {{Prototype property|animation|[[Types/RotatedAnimation|RotatedAnimation]]}} | ||
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{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}} | {{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}} | ||
Mandatory if circuit_wire_max_distance > 0. | Mandatory if circuit_wire_max_distance > 0. | ||
== Mandatory values == | |||
The [[Prototype/Entity#collision_box|collision_box]] of rail signals is hardcoded to {{-0.2, -0.2}, {0.2, 0.2}}. | |||
Rail signals have additional requirements for the properties inherited from [[Prototype/Entity]]: | |||
* The [[Types/EntityPrototypeFlags#.22placeable-off-grid.22|"placeable-off-grid"]] flag will be ignored. | |||
* Rail signals must collide with each other, can be achieved by having the [[Types/CollisionMask#Layers|"rail-layer"]] collision mask layer on all rail signals. |
Latest revision as of 19:27, 21 January 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/RailSignalBase
The abstract base entity for both rail signals.
Extensions
- Prototype/RailChainSignal rail-chain-signal
- Prototype/RailSignal rail-signal
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
animation
Type: RotatedAnimation
Optional properties
rail_piece
Type: Animation
green_light
Type: LightDefinition
orange_light
Type: LightDefinition
red_light
Type: LightDefinition
default_red_output_signal
Type: SignalIDConnector
default_orange_output_signal
Type: SignalIDConnector
default_green_output_signal
Type: SignalIDConnector
circuit_wire_max_distance
Type: double
Default: 0
The maximum circuit wire distance for this entity.
draw_copper_wires
Type: bool
Default: true
draw_circuit_wires
Type: bool
Default: true
circuit_wire_connection_points
Type: table of WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.
circuit_connector_sprites
Type: table of CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.
Mandatory values
The collision_box of rail signals is hardcoded to {{-0.2, -0.2}, {0.2, 0.2}}.
Rail signals have additional requirements for the properties inherited from Prototype/Entity:
- The "placeable-off-grid" flag will be ignored.
- Rail signals must collide with each other, can be achieved by having the "rail-layer" collision mask layer on all rail signals.