Prototype/RailChainSignal: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/RailSignalBase}}
Prototype type: '''rail-chain-signal'''
A [[rail chain signal]].
 
{{Prototype TOC|rail-chain-signal}}


Extends [[Prototype/RailSignalBase]].
Extends [[Prototype/RailSignalBase]].
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This prototype inherits all the properties from [[Prototype/RailSignalBase]].
This prototype inherits all the properties from [[Prototype/RailSignalBase]].


=== selection_box_offsets ===
{{Prototype property|selection_box_offsets|[[Types/table|table]] of [[Types/vector|vector]]}}
'''Type''': [[Types/table]] of [[Types/vector]]
 
Array of 8 vectors.
Array of 8 vectors.


== Optional properties ==
== Optional properties ==


=== green_light ===
{{Prototype property|blue_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/LightDefinition]]
 
=== orange_light ===
'''Type''': [[Types/LightDefinition]]
 
=== red_light ===
'''Type''': [[Types/LightDefinition]]
 
=== blue_light ===
'''Type''': [[Types/LightDefinition]]
 
=== default_green_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
=== default_orange_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
=== default_red_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
=== default_blue_output_signal ===
'''Type''': [[Types/SignalIDConnector]]
 
=== circuit_wire_max_distance ===
'''Type''': [[Types/double]]
 
'''Default''': 0
 
=== circuit_wire_connection_points ===
'''Type''': [[Types/table]] of [[Types/WireConnectionPoint]]
 
Mandatory if circuit_wire_max_distance > 0.
 
=== circuit_connector_sprites ===
'''Type''': [[Types/table]] of [[Types/CircuitConnectorSprites]]


Mandatory if circuit_wire_max_distance > 0.
{{Prototype property|default_blue_output_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}

Latest revision as of 17:06, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/RailSignalBase » Prototype/RailChainSignal


A rail chain signal.


Prototype/RailChainSignal — rail-chain-signal
selection_box_offsets::table of vector
blue_light::LightDefinition (optional)
default_blue_output_signal::SignalIDConnector (optional)
Inherited from Prototype/RailSignalBase
animation::RotatedAnimation
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
default_green_output_signal::SignalIDConnector (optional)
default_orange_output_signal::SignalIDConnector (optional)
default_red_output_signal::SignalIDConnector (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
green_light::LightDefinition (optional)
orange_light::LightDefinition (optional)
rail_piece::Animation (optional)
red_light::LightDefinition (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extends Prototype/RailSignalBase.

Mandatory properties

This prototype inherits all the properties from Prototype/RailSignalBase.

selection_box_offsets

Type: table of vector
Array of 8 vectors.

Optional properties

blue_light

Type: LightDefinition

default_blue_output_signal

Type: SignalIDConnector