Prototype/RobotWithLogisticInterface: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/FlyingRobot}}
This type is abstract and cannot be created directly.
The common properties of logistic and construction robots represented by an abstract prototype.


Extends [[Prototype/FlyingRobot]].
{{Prototype TOC|''abstract''}}


== Extensions ==
== Extensions ==
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This prototype inherits all the properties from [[Prototype/FlyingRobot]].
This prototype inherits all the properties from [[Prototype/FlyingRobot]].


=== idle ===
{{Prototype property|max_payload_size|[[Types/ItemCountType|ItemCountType]]}}
'''Type''': [[Types/RotatedAnimation]]


=== in_motion ===
{{Prototype property|cargo_centered|[[Types/vector|vector]]}}
'''Type''': [[Types/RotatedAnimation]]


=== shadow_idle ===
== Optional properties ==
'''Type''': [[Types/RotatedAnimation]]


=== shadow_in_motion ===
{{Prototype property|idle|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
'''Type''': [[Types/RotatedAnimation]]
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.


=== max_payload_size ===
{{Prototype property|in_motion|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
'''Type''': [[Types/ItemCountType]]
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.


=== cargo_centered ===
{{Prototype property|shadow_idle|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
'''Type''': [[Types/vector]]
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.
 
{{Prototype property|shadow_in_motion|[[Types/RotatedAnimation|RotatedAnimation]]|optional=true}}
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.
 
{{Prototype property|destroy_action|[[Types/Trigger|Trigger]]|optional=true}}
Applied when the robot expires (runs out of energy and [[Prototype/FlyingRobot#speed_multiplier_when_out_of_energy|speed_multiplier_when_out_of_energy]] is 0).
 
{{Prototype property|draw_cargo|[[Types/bool|bool]]|true|optional=true}}

Latest revision as of 11:17, 16 May 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/FlyingRobot » Prototype/RobotWithLogisticInterface


The common properties of logistic and construction robots represented by an abstract prototype.


Prototype/RobotWithLogisticInterface — abstract
cargo_centered::vector
max_payload_size::ItemCountType
destroy_action::Trigger (optional)
draw_cargo::bool (optional)
idle::RotatedAnimation (optional)
in_motion::RotatedAnimation (optional)
shadow_idle::RotatedAnimation (optional)
shadow_in_motion::RotatedAnimation (optional)
Inherited from Prototype/FlyingRobot
speed::double
energy_per_move::Energy (optional)
energy_per_tick::Energy (optional)
max_energy::Energy (optional)
max_speed::double (optional)
max_to_charge::float (optional)
min_to_charge::float (optional)
speed_multiplier_when_out_of_energy::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/FlyingRobot.

max_payload_size

Type: ItemCountType

cargo_centered

Type: vector

Optional properties

idle

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.

in_motion

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.

shadow_idle

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the idle state cannot be animated.

shadow_in_motion

Type: RotatedAnimation
Only the first frame of the animation is drawn. This means that the graphics for the in_motion state cannot be animated.

destroy_action

Type: Trigger
Applied when the robot expires (runs out of energy and speed_multiplier_when_out_of_energy is 0).

draw_cargo

Type: bool
Default: true