Prototype/RocketSilo: Difference between revisions
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{{Prototype parent|Prototype/AssemblingMachine}} | |||
Prototype | A [[rocket silo]]. | ||
{{Prototype TOC|rocket-silo}} | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits the properties | This prototype inherits all the properties from [[Prototype/AssemblingMachine]]. | ||
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}} | |||
{{Prototype property|active_energy_usage|[[Types/Energy|Energy]]}} | |||
{{Prototype property|idle_energy_usage|[[Types/Energy|Energy]]}} | |||
{{Prototype property|lamp_energy_usage|[[Types/Energy|Energy]]}} | |||
May be 0. | |||
{{Prototype property|rocket_entity|[[Types/string|string]]}} | |||
Name of a [[Prototype/RocketSiloRocket]]. | |||
{{Prototype property|satellite_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|satellite_shadow_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|arm_02_right_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|arm_01_back_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|arm_03_front_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|shadow_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|hole_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|hole_light_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|rocket_shadow_overlay_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|rocket_glow_overlay_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|door_back_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|door_front_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|base_day_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|base_front_sprite|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|red_lights_back_sprites|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|red_lights_front_sprites|[[Types/Sprite|Sprite]]}} | |||
{{Prototype property|hole_clipping_box|[[Types/BoundingBox|BoundingBox]]}} | |||
{{Prototype property|door_back_open_offset|[[Types/vector|vector]]}} | |||
{{Prototype property|door_front_open_offset|[[Types/vector|vector]]}} | |||
{{Prototype property|silo_fade_out_start_distance|[[Types/double|double]]}} | |||
{{Prototype property|silo_fade_out_end_distance|[[Types/double|double]]}} | |||
{{Prototype property|times_to_blink|[[Types/uint8|uint8]]}} | |||
{{Prototype property|light_blinking_speed|[[Types/double|double]]}} | |||
{{Prototype property|door_opening_speed|[[Types/double|double]]}} | |||
{{Prototype property|rocket_parts_required|[[Types/uint32|uint32]]}} | |||
== Optional properties == | == Optional properties == | ||
=== | {{Prototype property|base_night_sprite|[[Types/Sprite|Sprite]]|optional=true}} | ||
{{Prototype property|base_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | |||
{{Prototype property|base_engine_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | |||
{{Prototype property|rocket_rising_delay|[[Types/uint8|uint8]]|30|optional=true}} | |||
{{Prototype property|launch_wait_time|[[Types/uint8|uint8]]|120|optional=true}} | |||
{{Prototype property|alarm_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|clamps_on_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|clamps_off_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|doors_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|raise_rocket_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|alarm_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|clamps_on_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|clamps_off_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|doors_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|raise_rocket_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|flying_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|rocket_result_inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]|0|optional=true}} |
Latest revision as of 16:18, 20 July 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/CraftingMachine » Prototype/AssemblingMachine » Prototype/RocketSilo
A rocket silo.
Mandatory properties
This prototype inherits all the properties from Prototype/AssemblingMachine.
energy_usage
Type: Energy
active_energy_usage
Type: Energy
idle_energy_usage
Type: Energy
lamp_energy_usage
Type: Energy
May be 0.
rocket_entity
Type: string
Name of a Prototype/RocketSiloRocket.
satellite_animation
Type: Animation
satellite_shadow_animation
Type: Animation
arm_02_right_animation
Type: Animation
arm_01_back_animation
Type: Animation
arm_03_front_animation
Type: Animation
shadow_sprite
Type: Sprite
hole_sprite
Type: Sprite
hole_light_sprite
Type: Sprite
rocket_shadow_overlay_sprite
Type: Sprite
rocket_glow_overlay_sprite
Type: Sprite
door_back_sprite
Type: Sprite
door_front_sprite
Type: Sprite
base_day_sprite
Type: Sprite
base_front_sprite
Type: Sprite
red_lights_back_sprites
Type: Sprite
red_lights_front_sprites
Type: Sprite
hole_clipping_box
Type: BoundingBox
door_back_open_offset
Type: vector
door_front_open_offset
Type: vector
silo_fade_out_start_distance
Type: double
silo_fade_out_end_distance
Type: double
times_to_blink
Type: uint8
light_blinking_speed
Type: double
door_opening_speed
Type: double
rocket_parts_required
Type: uint32
Optional properties
base_night_sprite
Type: Sprite
base_light
Type: LightDefinition
base_engine_light
Type: LightDefinition
rocket_rising_delay
Type: uint8
Default: 30
launch_wait_time
Type: uint8
Default: 120
alarm_trigger
Type: TriggerEffect
clamps_on_trigger
Type: TriggerEffect
clamps_off_trigger
Type: TriggerEffect
doors_trigger
Type: TriggerEffect
raise_rocket_trigger
Type: TriggerEffect
alarm_sound
Type: Sound
clamps_on_sound
Type: Sound
clamps_off_sound
Type: Sound
doors_sound
Type: Sound
raise_rocket_sound
Type: Sound
flying_sound
Type: Sound
rocket_result_inventory_size
Type: ItemStackIndex
Default: 0