Prototype/DeciderCombinator: Difference between revisions

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(Created page with "== Basics == Extends Prototype/Combinator. == Mandatory properties == This prototype inherits all the properties from Prototype/Combinator. === equal_symbol_sprites...")
 
(Removed incomplete example (mostly missing sprites, which are the only properties that this has over Prototype/Combinator). It is questionable whether this prototype needs an example at all.)
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== Basics ==
{{Prototype parent|Prototype/Combinator}}
Extends [[Prototype/Combinator]].
A [[decider combinator]].
 
{{Prototype TOC|decider-combinator}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Combinator]].
This prototype inherits all the properties from [[Prototype/Combinator]].


=== equal_symbol_sprites ===
{{Prototype property|equal_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== greater_symbol_sprites ===
{{Prototype property|greater_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== less_symbol_sprites ===
{{Prototype property|less_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== not_equal_symbol_sprites ===
{{Prototype property|not_equal_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== greater_or_equal_symbol_sprites ===
{{Prototype property|greater_or_equal_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]


=== less_or_equal_symbol_sprites ===
{{Prototype property|less_or_equal_symbol_sprites|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite4Way]]

Latest revision as of 14:47, 24 March 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Combinator » Prototype/DeciderCombinator


A decider combinator.


Prototype/DeciderCombinator — decider-combinator
equal_symbol_sprites::Sprite4Way
greater_or_equal_symbol_sprites::Sprite4Way
greater_symbol_sprites::Sprite4Way
less_or_equal_symbol_sprites::Sprite4Way
less_symbol_sprites::Sprite4Way
not_equal_symbol_sprites::Sprite4Way
Inherited from Prototype/Combinator
active_energy_usage::Energy
activity_led_light_offsets::table of vector
activity_led_sprites::Sprite4Way
energy_source::EnergySource
input_connection_bounding_box::BoundingBox
input_connection_points::table of WireConnectionPoint
output_connection_bounding_box::BoundingBox
output_connection_points::table of WireConnectionPoint
screen_light_offsets::table of vector
sprites::Sprite4Way
activity_led_hold_time::uint8 (optional)
activity_led_light::LightDefinition (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
screen_light::LightDefinition (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Combinator.

equal_symbol_sprites

Type: Sprite4Way

greater_symbol_sprites

Type: Sprite4Way

less_symbol_sprites

Type: Sprite4Way

not_equal_symbol_sprites

Type: Sprite4Way

greater_or_equal_symbol_sprites

Type: Sprite4Way

less_or_equal_symbol_sprites

Type: Sprite4Way