Prototype/OffshorePump: Difference between revisions
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{{Prototype parent|Prototype/EntityWithOwner}} | |||
An [[offshore pump]]. | |||
{{Prototype TOC|offshore-pump}} | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/ | This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | ||
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}} | |||
{{Prototype property|pumping_speed|[[Types/float|float]]}} | |||
How many units of fluid are produced per tick. Must be > 0. | |||
{{Prototype property|fluid|[[Types/string|string]]}} | |||
The name of the fluid that is produced by the pump. | |||
== Optional properties == | |||
{{Prototype property|graphics_set|[[Types/table|table]]|optional=true}} | |||
Mandatory if <code>picture</code> is not defined. Table with the following members: | |||
* animation - [[Types/Animation4Way|Animation4Way]] - Mandatory. Rendered in "object" layer, with secondary draw order 0. | |||
* base_render_layer - [[Types/RenderLayer|RenderLayer]] - Optional. Default: "ground-patch" | |||
* underwater_layer_offset - [[Types/int8|int8]] - Optional. Default: 1 | |||
* fluid_animation - [[Types/Animation4Way|Animation4Way]] - Optional. Rendered in "object" layer, with secondary draw order 20. | |||
* glass_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional. Rendered in "object" layer, with secondary draw order 40. | |||
* base_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional. Rendered in layer specified by base_render_layer, with secondary draw order 0. | |||
* underwater_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional. Drawn by tile renderer when water animation is enabled. | |||
{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}} | |||
Deprecated, use <code>graphics_set</code> instead. Ignored if <code>graphics_set</code> is defined. | |||
{{Prototype property|min_perceived_performance|[[Types/float|float]]|0.25|optional=true}} | |||
Animation runs at least this fast. | |||
{{Prototype property|fluid_box_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"ground-tile"|optional=true}} | |||
{{Prototype property|adjacent_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"water-tile"|optional=true}} | |||
Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless it's empty). | |||
= | {{Prototype property|adjacent_tile_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}} | ||
Tiles colliding with adjacent_tile_collision_box must NOT collide with this collision mask. | |||
{{Prototype property|center_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}} | |||
Tile at placement position must NOT collide with this collision mask. | |||
{{Prototype property|adjacent_tile_collision_box|[[Types/BoundingBox|BoundingBox]]|<nowiki>{{-0.05, -0.8}, {0.05, -0.7}}</nowiki>|optional=true}} | |||
{{Prototype property|placeable_position_visualization|[[Types/Sprite|Sprite]]|optional=true}} | |||
{{Prototype property|remove_on_tile_collision|[[Types/bool|bool]]|false|optional=true}} | |||
= | {{Prototype property|always_draw_fluid|[[Types/bool|bool]]|true|optional=true}} | ||
If false, the offshore pump will not show fluid present (visually) before there is an output connected. The pump will also animate yet not show fluid when the fluid is 100% extracted (e.g. such as with a [[pump]]). | |||
{{Prototype property|check_bounding_box_collides_with_tiles|[[Types/bool|bool]]|optional=true}} | |||
If not set (=default), the offshore pump does not collide with tiles if it has none of these collision masks: "water-tile", "ground-tile", "resource-layer", "player-layer", "item-layer", "doodad-layer". If it has at least one of the six collision masks, it does collide with tiles. | |||
If set, this specifies whether collision with tiles should (true) or should not (false) be performed on an offshore pump. | |||
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}} | |||
The maximum circuit wire distance for this entity. | |||
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}} | |||
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}} | |||
{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}} | |||
Mandatory if circuit_wire_max_distance > 0. | |||
{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}} | |||
Mandatory if circuit_wire_max_distance > 0. |
Latest revision as of 21:11, 4 March 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/OffshorePump
An offshore pump.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
fluid_box
Type: FluidBox
pumping_speed
Type: float
How many units of fluid are produced per tick. Must be > 0.
fluid
Type: string
The name of the fluid that is produced by the pump.
Optional properties
graphics_set
Type: table
Mandatory if picture
is not defined. Table with the following members:
- animation - Animation4Way - Mandatory. Rendered in "object" layer, with secondary draw order 0.
- base_render_layer - RenderLayer - Optional. Default: "ground-patch"
- underwater_layer_offset - int8 - Optional. Default: 1
- fluid_animation - Animation4Way - Optional. Rendered in "object" layer, with secondary draw order 20.
- glass_pictures - Sprite4Way - Optional. Rendered in "object" layer, with secondary draw order 40.
- base_pictures - Sprite4Way - Optional. Rendered in layer specified by base_render_layer, with secondary draw order 0.
- underwater_pictures - Sprite4Way - Optional. Drawn by tile renderer when water animation is enabled.
picture
Type: Sprite4Way
Deprecated, use graphics_set
instead. Ignored if graphics_set
is defined.
min_perceived_performance
Type: float
Default: 0.25
Animation runs at least this fast.
fluid_box_tile_collision_test
Type: CollisionMask
Default: "ground-tile"
adjacent_tile_collision_test
Type: CollisionMask
Default: "water-tile"
Tiles colliding with adjacent_tile_collision_box must collide with this collision mask (unless it's empty).
adjacent_tile_collision_mask
Type: CollisionMask
Default: none
Tiles colliding with adjacent_tile_collision_box must NOT collide with this collision mask.
center_collision_mask
Type: CollisionMask
Default: none
Tile at placement position must NOT collide with this collision mask.
adjacent_tile_collision_box
Type: BoundingBox
Default: {{-0.05, -0.8}, {0.05, -0.7}}
placeable_position_visualization
Type: Sprite
remove_on_tile_collision
Type: bool
Default: false
always_draw_fluid
Type: bool
Default: true
If false, the offshore pump will not show fluid present (visually) before there is an output connected. The pump will also animate yet not show fluid when the fluid is 100% extracted (e.g. such as with a pump).
check_bounding_box_collides_with_tiles
Type: bool
If not set (=default), the offshore pump does not collide with tiles if it has none of these collision masks: "water-tile", "ground-tile", "resource-layer", "player-layer", "item-layer", "doodad-layer". If it has at least one of the six collision masks, it does collide with tiles.
If set, this specifies whether collision with tiles should (true) or should not (false) be performed on an offshore pump.
circuit_wire_max_distance
Type: double
Default: 0
The maximum circuit wire distance for this entity.
draw_copper_wires
Type: bool
Default: true
draw_circuit_wires
Type: bool
Default: true
circuit_wire_connection_points
Type: table of WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.
circuit_connector_sprites
Type: table of CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.