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Pipe: Difference between revisions

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{{:Infobox:Pipe}}
{{:Infobox:Pipe}}


The pipe is the most basic method of distribution of fluids. It is commonly used to provide water to [[Boiler]]s and steam to [[Steam engine]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them.
The '''pipe''' is the most basic method of distribution of fluids. It is commonly used to provide water from [[offshore pump]]s to [[boiler]]s and steam to [[steam engine]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't walk over them.


Only one fluid can be inside a pipe at one time, and the flow rate in pipes is heavily dependent on differences of fluid levels in individual segments. More complete information on handling fluids can be found on the [[Fluid system]] page.
The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, more complete information on handling fluids can be found on the [[fluid system]] page. Attempting to build a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain multiple fluids. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.
 
== Gallery ==
 
<gallery heights=175px widths=273px>
File:pipe_mix_deny.gif||Failed attempt to mix fluids.
File:Pipe_GUI.png|GUI of a pipe inside a fluid system containing mixed fluids.
</gallery>


== History ==
== History ==
{{history|0.15.0|
* Increased stack size from 50 to 100.}}


{{history|0.13.0|
{{history|0.13.0|
Line 38: Line 48:


{{history|0.2.0|
{{history|0.2.0|
* Visualization of connection to a [[pipe to ground]].}}
* Visualization of connection to a pipe to ground.}}


{{history|0.1.0|
{{history|0.1.0|
Line 44: Line 54:


== See also ==
== See also ==
* [[Electric network]]
* [[Pump]]
* [[Pipe to ground]]
* [[Fluid system]]
* [[Fluid system]]


{{LogisticsNav}}
{{LogisticsNav}}
{{C|Energy and fluid distribution}}
{{C|Energy and fluid distribution}}

Latest revision as of 08:25, 14 September 2020

Pipe.png
Pipe

Pipe entity.png

Recipe

Time.png
0.5
+
Iron plate.png
1
Pipe.png
1

Total raw

Time.png
0.5
+
Iron plate.png
1

Recipe

Time.png
0.5
+
Iron plate.png
2
Pipe.png
1

Total raw

Time.png
0.5
+
Iron plate.png
2

Map color

Fluid storage volume

100

Health

100

Resistances

Fire: 0/80%
Impact: 0/30%

Stack size

100

Dimensions

1×1

Mining time

0.1

Prototype type

pipe

Internal name

pipe

Required technologies

None required

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Artillery wagon.png
Boiler.png
Chemical plant.png
Engine unit.png
Flamethrower turret.png
Fluid wagon.png
Heat exchanger.png
Offshore pump.png
Oil refinery.png
Pipe to ground.png
Pump.png
Pumpjack.png
Rocket silo.png
Steam engine.png
Steam turbine.png

The pipe is the most basic method of distribution of fluids. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. Unlike transport belts, players and enemies can't walk over them.

The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, more complete information on handling fluids can be found on the fluid system page. Attempting to build a pipe that would potentially mix two liquids will fail, as the pipe won't be placed. However, fluids may be mixed in other ways, so pipes can contain multiple fluids. Undesired fluid can be flushed from the pipe system by opening the pipe GUI and clicking the trash button next to the fluid. Fluids that are flushed from pipes are deleted permanently.

Gallery

History

  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Underground pipes and belts are placed at max connecting distance apart when built by dragging.
  • 0.11.6:
    • The Oil refinery and chemical plant are disconnected from pipes if the recipe is reset.
  • 0.10.0:
    • Unused pipe connections are passive and do not connect to pipes.
  • 0.9.1:
    • Pipes now refresh their connection to storage tanks when rotated.
    • Small quantities of fluid can be pushed/destroyed by larger quantities in pipes.
  • 0.9.0:
    • New graphics.
    • All terminating pipes now have visuals.
    • Pipes now show fluid inside when ALT mode is enabled.
    • Optimized bounding boxes.
  • 0.5.1:
    • The boiler is now fast-replaceable with pipes, and vice versa.
    • New graphics.
  • 0.2.0:
    • Visualization of connection to a pipe to ground.

See also