Bullet damage (research)/de: Difference between revisions
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{{Languages}} | {{archive}}{{Languages}} | ||
{{:Infobox:Bullet damage (research)}} | {{:Infobox:Bullet damage (research)}} | ||
Die | Die '''Kugelschaden''' Technologie beeinflusst den Schaden von der [[Pistol/de|Pistole]], [[Submachine gun/de|Maschinengewehr]], [[Gun turret/de]] und [[Defender capsule/de]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung | ! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|1}} Kugelschaden 1 || {{Icon|Time|30}} {{Icon| | | {{Icontech|Bullet damage (research)|1}} Kugelschaden 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} <big>X 50</big> || 10% || 10% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|2}} Kugelschaden 2 || {{Icon|Time|30}} {{Icon| | | {{Icontech|Bullet damage (research)|2}} Kugelschaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} <big>X 100</big> || 10% || 20% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|3}} Kugelschaden 3 || {{Icon|Time|60}} {{Icon| | | {{Icontech|Bullet damage (research)|3}} Kugelschaden 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>X 100</big> || 20% || 40% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|4}} Kugelschaden 4 || {{Icon|Time|60}} {{Icon| | | {{Icontech|Bullet damage (research)|4}} Kugelschaden 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 20% || 60% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|5}} Kugelschaden 5 || {{Icon|Time|60}} {{Icon| | | {{Icontech|Bullet damage (research)|5}} Kugelschaden 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 20% || 80% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|6}} Kugelschaden 6 || {{Icon|Time|60}} {{Icon| | | {{Icontech|Bullet damage (research)|6}} Kugelschaden 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120% | ||
|- | |- | ||
| {{icontech| | | {{icontech|Bullet damage (research)|7-∞}} Kugelschaden 7-∞ || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}} {{icon|Space_science_pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (also 1000 für level 7, 2000 für level 8) || 40% pro level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> | ||
|- | |- | ||
|} | |} | ||
== Siehe auch == | == Siehe auch == | ||
* [[Research/de| | * [[Research/de|Forschung]] | ||
* [[Technologies/de|Technologien]] | * [[Technologies/de|Technologien]] | ||
* [[Bullet shooting speed/de|Kugelfeuerrate ]] | * [[Bullet shooting speed (research)/de|Kugelfeuerrate ]] | ||
{{TechNav}} | {{TechNav}} |
Latest revision as of 10:21, 18 June 2019
Bullet damage (research)/de wurde archiviert. |
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Die Informationen auf dieser Seite betreffen eine ältere Version des Spieles. Sie können falsch oder über ein entferntes Objekt sein. |
Kugelschaden |
Kosten |
|
✖ 50 |
Kosten |
|
✖ 200 |
Prototyp-Typ |
|
Interner Name |
bullet-damage-1 |
Benötigte Technologien |
|
Ermöglicht |
|
Die Kugelschaden Technologie beeinflusst den Schaden von der Pistole, Maschinengewehr, Gun turret/de und Defender capsule/de.
Technologie | Kosten | Ausirkung | Aufaddierte Auswirkung |
---|---|---|---|
Kugelschaden 1 | X 50 | 10% | 10% |
Kugelschaden 2 | X 100 | 10% | 20% |
Kugelschaden 3 | X 100 | 20% | 40% |
Kugelschaden 4 | X 200 | 20% | 60% |
Kugelschaden 5 | X 200 | 20% | 80% |
Kugelschaden 6 | X 300 | 40% | 120% |
Kugelschaden 7-∞ | 2^(Level-7)*1000 (also 1000 für level 7, 2000 für level 8) |
X 40% pro level | 120% + 40%*(Level-6) |