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Pipe to ground: Difference between revisions

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{{:Infobox:Pipe to ground}}
{{:Infobox:Pipe to ground}}


The pipe-to-ground is a distribution method for [[Liquid network|liquids and gases]]. Since a basic [[pipe]] is impassable, these are necessary to keep the factory open, as well as to cross resource lines.
The '''pipe-to-ground''' is a distribution method for [[Fluid system|liquids and gases]]. Since a basic [[pipe]] is impassable, these are necessary to keep the factory open, as well as to cross belt lines, or environmental features.


Only one fluid can be inside a pipe-to-ground at one time. Trying to mix two fluids can destroy one of the fluids. Read more on [[Liquid network#Mechanics|liquid mechanics]].
The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments. More complete information on handling fluids can be found on the [[fluid system]] page.
 
[[File:pipe_to_ground_gui.png|thumb|301px|none|The pipe to ground's GUI with the ability to clear the contained fluid.]]
 
[[File:pipe_to_ground_underwater.png|200px|right|thumb|An example of a pipe to ground going under a patch of water.]]


== Notes ==
== Notes ==
* The maximum distance at which a pipe to ground can connect is 10 squares, resulting in a gap of 9 squares in between.
* Pipe-to-ground stores less liquid than basic pipes.
* While pipe-to-ground is the developer name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.
* While pipe-to-ground is the developer name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.
* The maximum distance at which an underground pipe can connect is 10 tiles, resulting in a gap of 9 tiles in between.
* The gap between underground pipes does not store any fluids; a pair of underground pipes only has the same volume as two regular pipes, regardless of distance bridged.


== History ==
== History ==
Line 39: Line 43:


== See also ==
== See also ==
* [[Liquid network]]
* [[Fluid system]]
* [[Electric network]]
* [[Electric system]]


{{LogisticsNav}}
{{LogisticsNav}}
 
{{C|Energy and fluid distribution}}
[[Category:Items]]
[[Category:Liquid network]]

Latest revision as of 08:44, 24 September 2020

Pipe to ground.png
Pipe to ground

Pipe to ground entity.png

Recipe

Time.png
0.5
+
Iron plate.png
5
+
Pipe.png
10
Pipe to ground.png
2

Total raw

Time.png
5.5
+
Iron plate.png
15

Recipe

Time.png
0.5
+
Iron plate.png
5
+
Pipe.png
10
Pipe to ground.png
2

Total raw

Time.png
5.5
+
Iron plate.png
25

Map color

Fluid storage volume

100

Health

150

Resistances

Fire: 0/80%
Impact: 0/40%

Stack size

50

Dimensions

1×1

Mining time

0.1

Prototype type

pipe-to-ground

Internal name

pipe-to-ground

Required technologies

None required

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The pipe-to-ground is a distribution method for liquids and gases. Since a basic pipe is impassable, these are necessary to keep the factory open, as well as to cross belt lines, or environmental features.

The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments. More complete information on handling fluids can be found on the fluid system page.

The pipe to ground's GUI with the ability to clear the contained fluid.
An example of a pipe to ground going under a patch of water.

Notes

  • While pipe-to-ground is the developer name for the entity, the community has taken to simply referring to this entity as "underground pipe". This is the most common reference.
  • The maximum distance at which an underground pipe can connect is 10 tiles, resulting in a gap of 9 tiles in between.
  • The gap between underground pipes does not store any fluids; a pair of underground pipes only has the same volume as two regular pipes, regardless of distance bridged.

History

  • 0.13.0:
    • Underground pipes are now automatically placed at maximum distance when building by dragging.
  • 0.9.3:
    • For two different pipe to ground types, the distance limit is now the minimum of the two connections.
  • 0.9.2:
    • Pipe to ground can now reach up to 10 tiles underground.
    • A pipe to ground can have multiple underground connections.
  • 0.9.0:
    • Pipe to grounds are made in pairs, and are more expensive to craft.
  • 0.2.1:
    • Automatic 180 degree rotation of underground pipes when the first pipe is built.
  • 0.2.0:
    • Visualization of the connection between two underground pipes.

See also