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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 10 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...


if it doesn't show up on the main page visit:  
If the main page isn't updated for you, visit:  
http://www.factorioforums.com/wiki/index.php?title=Main_Page&action=purge
https://wiki.factorio.com/index.php?title=Main%20Page&action=purge


Or, edit and save the page without making any changes.
-->
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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: A player has made an interesting tweak in building a factory, which never has been seen before.
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
</div></div>
</div></div>
''If you miss some news here, you can add it yourself (this is a wiki, you know).
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* Dec 30 2022 - FFF #372: [https://www.factorio.com/blog/post/fff-372 2022 recap]
* Nov 25 2022 - FFF #371: [https://www.factorio.com/blog/post/fff-371 Apple Silicon]
* Oct 28 2022 - [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]
* Sep 23 2022 - FFF #370: [https://www.factorio.com/blog/post/fff-370 The journey to Nintendo Switch]
* Sep 13 2022 - [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]
* Apr 01 2022 - FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘]
* Feb 25 2022 - FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements]
* Feb 04 2022 - FFF #367: [https://www.factorio.com/blog/post/fff-367 Expansion news]
* Jun 18 2021 - FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!]
* Feb 05 2021 - FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>
<!-- ARCHIVED NEWS (not included on main page) -->
== Archive ==
''Archived news don't appear on the main page.''
=== 2021 ===
==== January ====
* Jan 29 2021 - FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable]


* Jan 20 FFF #174: [https://forums.factorio.com/viewtopic.php?f=38&t=40162 Mod gui].
=== 2020 ===
* Jan 13 FFF #173: [https://forums.factorio.com/viewtopic.php?f=38&t=39825 Nuclear stuff is almost done].
* Jan 07 FFF #172: [https://forums.factorio.com/viewtopic.php?f=38&t=39512 Blending and Rendering].
* Dec 30 FFF #171: [https://forums.factorio.com/viewtopic.php?f=38&t=39211 So long 2016].
* Dec 23 FFF #170: [https://forums.factorio.com/viewtopic.php?f=38&t=38933 Blueprint library GUI design and redesign].
* Dec 16 FFF #169: [https://forums.factorio.com/viewtopic.php?f=38&t=38683 Combat revisit 2].


</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
==== November ====


<!-- ARCHIVED NEWS (not included on main page) -->
* Nov 13 2020 - FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]


== Archive ==
==== October ====
''Archived news doesn't appear on the main page.


===2016===
* Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]


====December====
==== August ====


* Dec 09 FFF #168: [https://forums.factorio.com/viewtopic.php?f=38&t=38435 Nightvision Nightmare].
* Aug 14 2020 - FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Dec 02 FFF #167: [https://forums.factorio.com/viewtopic.php?f=38&t=38181 Reactors Operational].
* Aug 07 2020 - FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]


====November====
==== July ====


* Nov 25 FFF #166: [https://forums.factorio.com/viewtopic.php?f=38&t=37734 Combat Revisit].
* Jul 31 2020 - FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Nov 18 FFF #165: [https://forums.factorio.com/viewtopic.php?f=38&t=37423 Death by a thousand cuts].
* Jul 24 2020 - FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Nov 11 FFF #164: [https://forums.factorio.com/viewtopic.php?f=38&t=37008 Nuclear power].
* Jul 17 2020 - FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Nov 04 FFF #163: [https://forums.factorio.com/viewtopic.php?f=38&t=35693 New rails & New problems].
* Jul 10 2020 - FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Jul 03 2020 - FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]


====October====
==== June ====


* Oct 28 FFF #162: [https://forums.factorio.com/viewtopic.php?f=38&t=35370 Theme Art Again].
* Jun 26 2020 - FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Oct 21 FFF #161: [https://forums.factorio.com/viewtopic.php?f=38&t=34922 Infinite Research and Blueprint Library].
* Jun 19 2020 - FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Oct 14 FFF #160: [https://forums.factorio.com/viewtopic.php?f=38&t=34319 Playtesting].
* Jun 12 2020 - FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Oct 07 FFF #159: [https://forums.factorio.com/viewtopic.php?f=38&t=33913 Research revolution].
* Jun 05 2020 - FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]


====September====
==== May ====


* Sep 30 FFF #158: [https://forums.factorio.com/viewtopic.php?f=38&t=33590 The end of the 32 bit era].
* May 29 2020 - FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* Sep 23 FFF #157: [https://forums.factorio.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it].
* May 22 2020 - FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* Sep 16 FFF #156: [https://forums.factorio.com/viewtopic.php?f=38&t=32783 Massive Multiplayer].
* May 15 2020 - FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* Sep 09 FFF #155: [https://forums.factorio.com/viewtopic.php?f=38&t=32406 Settling into fall].
* May 08 2020 - FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* Sep 02 FFF #154: [https://forums.factorio.com/viewtopic.php?f=38&t=32053 Challenge us].
* May 01 2020 - FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]


====August====
==== April ====


* Aug 26 FFF #153: [https://forums.factorio.com/viewtopic.php?f=38&t=31591 0.13 Stable, 0.14 Experimental].
* Apr 24 2020 - FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Aug 19 FFF #152: [https://forums.factorio.com/viewtopic.php?f=38&t=31223 Team production challenge].
* Apr 17 2020 - FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Aug 12 FFF #151: [https://forums.factorio.com/viewtopic.php?f=38&t=30854 The plans for 0.14].
* Apr 10 2020 - FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Aug 05 FFF #150: [https://forums.factorio.com/viewtopic.php?t=30521 New Terrain Experiments].
* Apr 03 2020 - FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]


====July====
==== March ====


* Jul 30 FFF #149: [https://forums.factorio.com/viewtopic.php?f=38&t=30085 Deep down in multiplayer].
* Mar 27 2020 - FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Jul 22 FFF #148: [https://forums.factorio.com/viewtopic.php?f=38&t=29599 Optimizations for 0.14].
* Mar 20 2020 - FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Jul 15 FFF #147: [https://forums.factorio.com/viewtopic.php?f=38&t=29095 Multiplayer rewrite].
* Mar 13 2020 - FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Jul 08 FFF #146: [https://forums.factorio.com/viewtopic.php?f=38&t=28574 The GFX workflow].
* Mar 06 2020 - FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
* Jul 01 FFF #145: [https://forums.factorio.com/viewtopic.php?f=38&t=27854 0.13 experimental is out].


====June====
==== February ====


* Jun 24 FFF #144: [https://forums.factorio.com/viewtopic.php?f=38&t=27008 The gfx report].
* Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Jun 17 FFF #143: [https://forums.factorio.com/viewtopic.php?f=38&t=26831 Nat Punching Again].
* Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Jun 10 FFF #142: [https://forums.factorio.com/viewtopic.php?f=38&t=26518 Playtesting].
* Feb 14 2020 - FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Jun 03 FFF #141: [https://forums.factorio.com/viewtopic.php?f=38&t=26086 Mod Portal].
* Feb 07 2020 - FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]


====May====
==== January ====


* May 27 FFF #140: [https://forums.factorio.com/viewtopic.php?f=38&t=25793 Soon].
* Jan 31 2020 - FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* May 20 FFF #139: [https://forums.factorio.com/viewtopic.php?f=38&t=25530 Wrapping up multiplayer].
* Jan 24 2020 - FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* May 13 FFF #138: [https://forums.factorio.com/viewtopic.php?f=38&t=25267 Better Circuit Network III].
* Jan 17 2020 - FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* May 06 FFF #137: [https://forums.factorio.com/viewtopic.php?f=38&t=24985 The release scarecrow].
* Jan 10 2020 - FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 2020 - FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]


====April====
=== 2019 ===


* Apr 29 FFF #136: [https://forums.factorio.com/viewtopic.php?f=38&t=24658 Map Transfers].
'''[[News/2019|Archived news from 2019]]
* Apr 22 FFF #135: [https://forums.factorio.com/viewtopic.php?f=38&t=24089 Getting Organized].
* Apr 15 FFF #134: [https://forums.factorio.com/viewtopic.php?f=38&t=23717 Signal placement indicator].
* Apr 08 FFF #133: [https://forums.factorio.com/viewtopic.php?f=38&t=23343 The train struggle].
* Apr 01 FFF #132: [https://forums.factorio.com/viewtopic.php?f=38&t=22924 Side Project].


====March====
=== 2018 ===


* Mar 25 FFF #131: [https://forums.factorio.com/viewtopic.php?f=38&t=22249 Roadmap shuffle].
'''[[News/2018|Archived news from 2018]]
* Mar 18 FFF #130: [https://forums.factorio.com/viewtopic.php?f=38&t=21783 Steam release side effects].
* Mar 11 FFF #129: [https://forums.factorio.com/viewtopic.php?f=38&t=21311 The late game].
* Mar 04 FFF #128: [https://forums.factorio.com/viewtopic.php?f=38&t=20847 Back down to earth].


====February====
=== 2017 ===


* Feb 26 FFF #127: [https://forums.factorio.com/viewtopic.php?f=38&t=20522 Steam Status III: Thank You].
'''[[News/2017|Archived news from 2017]]
* Feb 25 Factorio gets released on [http://store.steampowered.com/app/427520 Steam]!
* Feb 19 FFF #126: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=20258 Steam Status II and Trains Stuff].
* Feb 12 FFF #125: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=20070 Achievements].
* Feb 05 FFF #124: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19824 Steam Status I].


====January====
===2016===


* Jan 29 FFF #123: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19602 Better circuit network (Part 2)].
'''[[News/2016|Archived news from 2016]]
* Jan 22 FFF #122: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19409 Better circuit network (Part 1)].
* Jan 15 FFF #121: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19210 Path Finder Optimisation II].
* Jan 08 FFF #120: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19020 Spidertron].
* Jan 01 FFF #119: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=18843 Happy 2016].


===2015===
===2015===
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Latest revision as of 18:57, 30 December 2022

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2021

January

2020

November

October

August

July

June

May

April

March

February

January

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014