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{{:Energy shield MK2/infobox}}
{{:Infobox:Energy shield MK2}}
<onlyinclude>
The '''energy shield MK2''' generates a stronger protective shield around your character, absorbing a medium amount of [[damage]].
</onlyinclude>
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from your armor. An cheaper version is [[energy shield]].


It takes 12.5 seconds to recharge from 0 to 150 HP. Multiple shields recharge simultaneously.  
The '''energy shield MK2''' generates a stronger protective shield around the character, absorbing some [[damage]].


The maximum shield recharge rate is ([number of energy shield MK2s] * 150 / 12.5) units per second, if enough power is provided by [[Modular_armor#Equipment|batteries]], [[Portable_solar_panel|solar panels]], or [[Portable_fusion_reactor|fusion reactors]]. The maximum rate is only reached when all shields are recharging at once, i.e., all shields are depleted except the last one (or all shields are depleted including the last one).
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP or armor damage. Like actual HP, it benefits from the armor's damage resistance. A cheaper version of it is the [[energy shield]].  


e.g.:
A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 360kW costing 30KJ per shield point, the energy shield MK2 recharges 12 HP per second and takes 12.5 seconds to recharge from 0 to 150 HP. All damage is split equally between shields, allowing all shields to recharge simultaneously.
* 4 energy shields MK2
* 2 portable fusion reactors


# shield bar is full : recharge rate = 1/4 * maximum recharge rate
The maximum shield recharge rate is limited by the suit's energy supply. A [[portable fusion reactor]] will only sustain 2 MK2 shields under fire (or 3 MK1 shields) while [[portable solar panel]]s are only good for a few recharges per day. Because of the high energy demand, it is can be useful to complement shields with [[Personal battery|modular]] [[Personal battery MK2|batteries]], as they will maintain shield recharge under fire.
# shield 1/4 depleted: recharge rate = 2/4 * maximum recharge rate
# shield 2/4 depleted: recharge rate = 3/4 * maximum recharge rate
# shield 3/4 depleted: recharge rate = 4/4 * maximum recharge rate


Adding a fifth energy shield MK2 would reduce the maximum recharge rate to 83.33%, because five shields drain 180kW while two reactors only provide 150kW.  
The Energy Shield Mk2 has an internal energy buffer of 180kW, which effectively adds a hidden 6HP and additional .5 seconds to recharge.


[[File:energy_shield_bar.png|thumb|400px|none|The purple energy shield bar below the health bar.]]
== History ==
{{history|0.13.0|
* Power consumption increased by a factor of 10.}}
{{history|0.12.0|
* Power consumption increased by a factor of 100.}}
{{history|0.7.0|
* Introduced}}


== See also ==
== See also ==
* [[Modular armor]]
* [[Modular armor]]
* [[Energy shield]]
* [[Energy shield]]
[[Category: Items]] [[Category: Equipment]]


{{CombatNav}}
{{CombatNav}}
{{C|Equipment}}

Latest revision as of 11:13, 5 August 2021

Energy shield MK2.png
Energy shield MK2

Recipe

Time.png
10
+
Energy shield.png
10
+
Low density structure.png
5
+
Processing unit.png
5
Energy shield MK2.png
1

Total raw

Time.png
685
+
Copper plate.png
350
+
Iron plate.png
100
+
Plastic bar.png
125
+
Processing unit.png
5
+
Steel plate.png
110

Recipe

Time.png
10
+
Energy shield.png
10
+
Low density structure.png
5
+
Processing unit.png
5
Energy shield MK2.png
1

Total raw

Time.png
860
+
Copper plate.png
700
+
Iron plate.png
200
+
Plastic bar.png
350
+
Processing unit.png
5
+
Steel plate.png
110

Stack size

20

Dimensions

2×2

Energy consumption

360 kW (electric)

Placed in

Modular armor.png
Power armor.png
Power armor MK2.png
Spidertron.png

Energy capacity

180 kJ (electric)

Shield hitpoints

150

Energy per hitpoint

30 kJ (electric)

Maximum recharge speed

360

Prototype type

energy-shield-equipment

Internal name

energy-shield-mk2-equipment

Required technologies

Energy shield MK2 equipment (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The energy shield MK2 generates a stronger protective shield around the character, absorbing some damage.

The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP or armor damage. Like actual HP, it benefits from the armor's damage resistance. A cheaper version of it is the energy shield.

A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 360kW costing 30KJ per shield point, the energy shield MK2 recharges 12 HP per second and takes 12.5 seconds to recharge from 0 to 150 HP. All damage is split equally between shields, allowing all shields to recharge simultaneously.

The maximum shield recharge rate is limited by the suit's energy supply. A portable fusion reactor will only sustain 2 MK2 shields under fire (or 3 MK1 shields) while portable solar panels are only good for a few recharges per day. Because of the high energy demand, it is can be useful to complement shields with modular batteries, as they will maintain shield recharge under fire.

The Energy Shield Mk2 has an internal energy buffer of 180kW, which effectively adds a hidden 6HP and additional .5 seconds to recharge.

The purple energy shield bar below the health bar.

History

  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.

See also