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Transport belt: Difference between revisions

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{{Languages}}
{{Languages}}{{:Infobox:Transport belt}}
{{:Transport belt/infobox}}
The '''transport belt''' is the easiest and cheapest method of automatic item transportation. It is the first tier among the three [[belt transport system|transport belts]].
The '''Basic Transport Belt''' is the easiest and cheapest method of automatic item transportation. It is available from the beginning of the game, without any [[research]]. See '''[[Belt transport system]]''' for more general information about transport belts.
 
No prior [[research]] is required and it is available from the beginning of the game.


==Properties==
==Properties==
[[File:Basic_transport_belt_fulldensity.gif|right|frame|414px|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]


{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]] for two lanes)<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Map_structure#Tile|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[research|technologies]]
|-
|-
| {{imagelink|basic-transport-belt|Basic transport belt}} || 13.393* || 1.875* || 7.143* || none
| {{Imagelink|Transport belt}} || 15 || 1.875 || 8 || None
|}
|}


&nbsp;*Experimental value. See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.
<sup>(1)</sup> See [[transport belts/Physics|physics of transport belts]] for more detailed information.


[[File:Basic_transport_belt_fulldensity.gif|right|400px|thumb|3 [[fast inserter]]s per side will fill a basic transport belt to maximum density.]]
== History ==


Stepping on a transport belt will convey the [[player]] in the direction of the transport belt, at a somewhat slow speed. The player can fight the movement, or run with it to speed up. This can be used for transportation over short distances faster than running.
{{history|0.17.0|
* Increased throughput from 13.33 to 15.
* Consistently holds 8 items per tile.}}


==Production Layouts==
{{history|0.15.0|
[[Iron gear wheel]]s take the same amount of time to manufacture as transport belts, so one gear [[Assembling machine 1|assembler]] can supply one belt assembler at full capacity, provided they are the same tier. An example is below.
* Increased stack size from 50 to 100.}}


{| class="wikitable"
{{history|0.13.0|
|-
* Transport belt is now connectible to the [[circuit network]].
! scope="col" | Design
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}}
! scope="col" | Input: ([[Items]] per [[game-second]])
 
|- style="vertical-align:top;"
{{history|0.12.0|
|rowspan="3" | [[File:Transport_belt_layout1.jpg|top|400px]]
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
|
* Optimised the transport belt movement.}}
{{icon|iron plate|3}}  
 
|-
{{history|0.11.9|
! scope="col"|Output: ([[Items]] per [[game-second]])
* Items marked for deconstruction cannot be moved by belts anymore.
|- style="vertical-align:top;"
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}}
|
 
{{icon|transport belt|2}}  
{{history|0.9.7|
|}
* Belts to be deconstructed no longer accept items. }}
 
{{history|0.9.6|
* New transport belt graphics. }}
 
{{history|0.9.0|
* Small optimisation. }}
 
{{history|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
 
{{history|0.5.0|
* Better movement on transport belts in turns and crossings. }}
 
{{history|0.2.8|
* Cross connections of transport belt of the same type are disabled. }}
 
{{history|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}}
 
{{history|0.2.1|
* Small optimisation. }}


{{history|0.1.0|
* Introduced}}


== See also ==
== See also ==
Line 49: Line 77:
** [[Express splitter]]
** [[Express splitter]]


{{MachineNav}}
{{LogisticsNav}}
 
{{C|Belt transport system}}
[[Category:Items]]
{{C|Transport network}}

Latest revision as of 14:52, 7 October 2022

Transport belt.png
Transport belt

Transport belt entity.png

Recipe

Time.png
0.5
+
Iron gear wheel.png
1
+
Iron plate.png
1
Transport belt.png
2

Total raw

Time.png
1
+
Iron plate.png
3

Recipe

Time.png
0.5
+
Iron gear wheel.png
1
+
Iron plate.png
1
Transport belt.png
2

Total raw

Time.png
1
+
Iron plate.png
5

Map color

Health

150

Resistances

Fire: 0/90%

Stack size

100

Dimensions

1×1

Belt speed

15 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

transport-belt

Required technologies

None required

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Fast transport belt.png
Lab.png
Logistic science pack.png
Splitter.png
Underground belt.png

The transport belt is the easiest and cheapest method of automatic item transportation. It is the first tier among the three transport belts.

No prior research is required and it is available from the beginning of the game.

Properties

3 fast inserters per side will fill a basic transport belt to maximum density.
Type Max. throughput (Items per game-second for two lanes)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Transport belt.png
Transport belt
15 1.875 8 None

(1) See physics of transport belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 13.33 to 15.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also