In other languages: Deutsch Nederlands Polska Русский 中文

Productivity module: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (Corrected redirect)
mNo edit summary
 
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
#REDIRECT [[Module#Productivity_Module]]
{{Languages}}
{{:Infobox:Productivity module}}
'''Productivity modules''' add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.
 
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. For more information, see [[Module#Productivity_module]].
 
[[File:production_module_bar.png|thumb|none|The second purple bar.]]
 
== History ==
{{history|1.1.0|
* Productivity module 1 decreases speed of the machine by 5% instead of 15%.}}
 
{{history|0.17.0|
* Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.}}
 
{{history|0.15.2|
* The "Kovarex enrichment process" is no longer usable with productivity modules.}}
 
{{history|0.13.0|
* Blueprints support modules.
* Productivity module pollution production reduced from 30% to 5%.}}
 
{{history|0.9.7|
* Crafting speed penalty reduced from 20% to 15%.
* Productivity module energy consumption reduced from 50% to 40%.}}
 
{{history|0.9.0|
* Usage in assembling machines is limited to intermediate products.
* Added crafting speed penalty of 20%.}}
 
{{history|0.7.3|
* Restricted use of productivity modules in beacons.}}
 
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}
 
== See also ==
 
* [[Module]]s
** [[Productivity module 2]]
** [[Productivity module 3]]
 
{{ProductionNav}}
{{C|Modules}}

Latest revision as of 18:49, 25 December 2020

Productivity module.png
Productivity module

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Productivity module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Productivity module.png
1

Total raw

Time.png
92.5
+
Copper plate.png
80
+
Iron plate.png
30
+
Plastic bar.png
20

Stack size

50

Energy consumption

+40%

Speed

−5%

Productivity

+4%

Pollution

+5%

Prototype type

module

Internal name

productivity-module

Required technologies

Productivity module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Production science pack.png
Productivity module 2.png

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module.

The second purple bar.

History

  • 1.1.0:
    • Productivity module 1 decreases speed of the machine by 5% instead of 15%.
  • 0.17.0:
    • Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.
  • 0.15.2:
    • The "Kovarex enrichment process" is no longer usable with productivity modules.
  • 0.13.0:
    • Blueprints support modules.
    • Productivity module pollution production reduced from 30% to 5%.
  • 0.9.7:
    • Crafting speed penalty reduced from 20% to 15%.
    • Productivity module energy consumption reduced from 50% to 40%.
  • 0.9.0:
    • Usage in assembling machines is limited to intermediate products.
    • Added crafting speed penalty of 20%.
  • 0.7.3:
    • Restricted use of productivity modules in beacons.
  • 0.7.0:
    • Pollution mechanic introduced.

See also