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| {{languages}} | | {{Languages}} |
| | 在{{L|Electric system}}能够正常工作前,首先得先有电,发电的方式有几种: |
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| [[Electric network/zh|电力网络]]和[[Liquid network/zh|液体网络]]有很多相交点,这里只收集关于电力生产的的相关点
| | == {{Translation|Steam engine}}发电 == |
| | 每个{{L|Steam engine}}在满负荷运作的情况下需要半个{{L|Boiler}}来烧水(也就是一个{{Translation|Boiler}}够俩{{Translation|Steam engine}}使用),一个{{L|Offshore pump}}可以供应20个{{Translation|Boiler}},即40台{{Translation|Steam engine}}所需的水。 |
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| == 建造发电系统 == | | 这结论其实可以通过游戏里给的信息计算出来:单个{{Translation|Boiler}}消耗3.6MW的能量,并以50%的效率产生蒸汽,也就是产出1.8MW。一台{{Translation|Steam engine}}消耗900kW以蒸汽形式存储的能量,所以每个{{Translation|Boiler}}可以支撑两台{{Translation|Steam engine}}:<code>1.8MW ÷ 0.9MW = 2</code> 。一个{{Translation|Steam engine}}每秒消耗30单位蒸汽,且一个{{Translation|Offshore pump}}每秒抽取1200单位的水,因此每个{{Translation|Offshore pump}}可以抽取足够40台{{Translation|Steam engine}}的水:<code>1200单位/秒 ÷ 30单位/秒 = 40</code> 。通过{{Translation|Steam engine}}的数量可算得{{Translation|Boiler}}的数量:<code>40 ÷ 2 = 20</code> 。因而比率是1:20:40。 |
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| === 需要多少水泵和锅炉 ===
| | [[File:SteamSetupExample.png|center|600px|thumb|一种摆法。]] |
| 一台[[Pump/zh|水泵]]能为13(最大负载为99%)或14台(负载100%)锅炉和10[[Steam engine/zh|汽轮机]],每台汽轮机全速运行需要1.31个锅炉支持。
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| 锅炉的热水可以存入[[Storage Tank/zh|储液罐]]中,如果有太阳能电场接入供电的话,在早上可以储存多余的热水,用于晚上太阳能电厂停工后维持大消耗的供电。同样,也需要同样的[[Basic accumulator/zh|储电池]]来储存电力。
| | == {{Translation|Solar panel}}配合{{Translation|Accumulator}}发电 == |
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| 关于水泵,锅炉,汽轮机的部署讨论可以查看论坛:http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3094 。
| | === 最优配比 === |
| | 每个{{L|Solar panel}}对应0.84(21:25)个{{L|Accumulator}}是最优的配置比例,你的工厂每需要1MW(百万瓦特)的电力,就应该建立23.8个{{Translation|Solar panel}}(已经将给{{Translation|Accumulator}}充电所需的板子计算进去了)。这意思是说,为了在一个日夜循环内提供1MW的电力,你需要可以产生1.428MW的{{Translation|Solar panel}}以及100MJ的存储能力。 |
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| == 生产足够的能量?检查下 ==
| | 一个“差不多”的比例是20:24:1({{Translation|Accumulator}}:{{Translation|Solar panel}}:百万瓦特)。举个例子,要满足一个黑夜白天总共需要10MW电力的工厂,需要建立200个{{Translation|Accumulator}}以及240块{{Translation|Solar panel}},这个配比和最优配比唯一不同之处是多建了20块{{Translation|Solar panel}},这不是什么大问题,只不过要记住随着数量的增长,这个差异也会越来越大。 |
| *汽轮机连接上[[Electric network/zh|电力网络]]没有?没有的话,汽轮机会有电力警告图标闪烁,表示未连接上电力网络。添加些[[Power pole/zh|电线杆]]在汽轮机旁并且是线路连接上用电机械上。
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| *是否建立了基础的液体传输网络?
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| *水泵足够没有?1个水泵可以供应9个汽轮机。不要在一条管道上使用超过3个水泵,管道没有足够能力运送这么的水。
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| *有水流过管道不?可以看一下管道上的观察窗,可以在接入汽轮机前铺设两段管道,其中一段会显示观察窗,作为水的监视器。
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| *有足够的锅炉?水温需要达到100度,当系统重启时保证锅炉能启动燃烧的(如果运作的话,会发出亮光)。
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| == 储电池的更多用法 == | | 这个结论来自于论坛[http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5594 {{Translation|Accumulator}} / {{Translation|Solar panel}}之比](英文),以很牛逼的数学方式算得的。同时[https://forums.factorio.com/viewtopic.php?p=143317#p143317 这里还有一篇](英文),以另外一种方式算出{{Translation|Solar panel}}和百万瓦特之间的比例。 |
| | [[File:9x9_accumulator_solar_panel_example.jpg|300px|thumb|top|一个9x9的演示上述“差不多”比例的小型设计]] |
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| === 关键时期减少能耗 === | | === 计算方式 === |
| [[Electric network#Storage|Accumulator]]s can be used to limit the need for power for some parts of your factory. | | 最优比例是通过游戏里非常多的数值计算出来的,包括{{Translation|Solar panel}}的电力产出,{{Translation|Accumulator}}的蓄能值,[[Game-day/zh|一天]]以及一夜的长度,此外昼夜之间还有黎明与黄昏时间也增加了计算的复杂度。在没有MOD修改这些数值的情况下,最优比例是相同的,由以下公式得出: |
| | <pre> |
| | 蓄电器数量 / 太阳能板数量 = |
| | (白天 + 黎明) × (夜晚 + 黎明 × (白天 + 黎明) / 天) / 天 |
| | × 太阳能板产出 / 蓄电器蓄能 |
| | </pre> |
| | 默认的时间长度为:一天 = 17500/60 秒;黎明或黄昏 = 5000/60 秒;夜晚 = 2500/60 秒,还有:太阳能板产出 = 60kW;蓄电器蓄能 = 5MJ = 5000kJ,代入公式得出每个{{Translation|Solar panel}}配0.84个{{Translation|Accumulator}}最优配比的结论。 |
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| There are naturally 3 items, which are good candidates for that:
| | 如果玩家使用了改变{{Translation|Solar panel}}产出值或者{{Translation|Accumulator}}蓄能值的MOD,但是没有更改时间长度,可以用以下的简化版公式计算: |
| | <pre>蓄电器数量 / 太阳能板数量 = 70秒 × 太阳能板产出 / 蓄电器蓄能</pre> |
| | 这个公式也可以用于快速记忆无MOD版游戏的最优配比。 |
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| * [[Radar]]
| | 如果MOD只改动了一天的时间,没有改动黎明、黄昏、白天、黑夜之间的长度比例,那么公式可以简化为: |
| * [[Lab]]s
| | <pre>蓄电器数量 / 太阳能板数量 = 0.002016/秒 × 天</pre> |
| * [[Electric furnace]]/[[electric mining drill|miner]]
| | 这里的天是游戏里一天的秒数,默认值为 25000/60 秒。 |
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| How does it work?
| | === 请参见 === |
| | * http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5168 (英文) |
| | * http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5394 (英文) |
| | * http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7619 (英文) |
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| An accumulator has a lower delivery priority than any other power-using entity, this guarantees, that it receives only energy, when you have enough. At the same time it can deliver energy in another electric network. Both facts together works in this case as a regulated transformer and delivers only energy into other networks, if you are producing enough. Or in other words: in a power shortage, only the unimportant parts of your factory stop - not the whole factory.
| | == 核能发电 == |
| | :''请参见:[[Tutorial:Nuclear power/zh|核能教学]]'' |
| | 一般来说,核能电力的生产顺序是这样的:首先开采{{L|Uranium ore}},然后将其通过{{L|Uranium processing}}变成{{L|Uranium-235}}和{{L|Uranium-238}},然后会由二者生产出{{L|Uranium fuel cell}},并送去{{L|Nuclear reactor}}里燃烧以释放热能,通过{{L|Heat exchanger}}利用热能把{{L|Water}}转为{{L|Steam}},最后{{Translation|Steam}}再由{{L|Steam turbine}}转化为电力。 |
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| This is fine if you want to guarantee that basic functions of your factory keep working (lasers, ammo production, very dependent on your priorities) no matter how much power usage you add.
| | 没有相邻加成的{{Translation|Nuclear reactor}}可供给四座{{Translation|Heat exchanger}},每多100%的相邻加成便可供给额外的四座{{Translation|Heat exchanger}}。 |
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| This especially makes sense for radars - the radar explores new parts of the map, and consumes a large amount of energy. It makes sense to limit it, because when you are low on energy exploring is the least important thing.
| | {| class="wikitable" |
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| | ! 理想比率 !! 简易比率 !! 设施 |
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| | | 25 || 1 ||{{imagelink|Offshore pump}} |
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| | | 291 || 12 || {{imagelink|Heat exchanger}} |
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| | | 500 || 20 || {{imagelink|Steam turbine}} |
| | |} |
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| In general this is a technique which works well only when you just researched accumulators and solar panels, but don't have enough resources to build big solar farms and accumulator farms.
| | == 确保电力正常 == |
| | 在准备推翻重建你的供电系统之前,使用该检查列表来确认是不是一切都正常,这个表也可用于检查电力不足或者停电的原因。 |
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| - todo : pics from a radar station, research labs and electric furnace behind an accu. -
| | * 你的{{Translation|Steam engine}}接入到{{L|Electric system}}了吗?没有的话,会有一个黄色小三角图标闪烁。要解决该问题,在{{Translation|Steam engine}}旁边设立电线杆并连接到需要电力的设施,任何电线杆都有效。 |
| | * 蒸汽能够抵达所有的{{Translation|Steam engine}}吗? |
| | * 所有的管道都有水吗?查看管道上的窗口,把鼠标移到管道上!在线网末端连接一些管道或者储液罐看看是不是真的有水通过。如果没有,确保所有的{{L|Pipe}}或者{{L|Pipe to ground}}连接在了一起。 |
| | * 工厂能提供足够的燃料吗(煤矿,固态燃料,铀燃料棒)? |
| | * 有足够的设备生产蒸汽吗({{Translation|Boiler}},{{Translation|Heat exchanger}})? |
| | * 有足够的{{Translation|Steam engine}}或者{{Translation|Steam turbine}}吗? |
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| === 最小化使用蒸汽发电 ===
| | 对于“我需要多少煤矿?”这样的问题,请参见[[Tutorial:Applied_power_math/zh|实用能源数学教学]]。 |
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| * http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5585
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| === 连接网络 ===
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| http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4814
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| == 储存能量的方法 ==
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| When it is about storing energy for later there are two questions:
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| * Which technology level is needed?
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| * How much afford to built the structure up?
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| Dependent of the current technology-level this is a list of how you can store energy:
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| * Principle: Adding lots of pipes and use much more steam-engines as really needed. Pipes store some energy, of course very little, but much enough to handle short energy drops of some seconds. In every case the over-usage of your energy production might be easier visible, if clever planned.
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| * As soon as you have oil-tanks, you can store quite significant amounts of hot water in them. See [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=4770&hilit=+water#p36469 this article].
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| * This techniques stretches the time you can burn coal for you energy need, but sooner or later you will switch to accumulators. See [[Power_Production#Solar_Farming|Solar Farming]].
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| * Sooner or later you will also [[Power_Production#How_to_switch_off_steam_engines_in_the_night.2C_when_enough_accumulator_capacity_is_available.3F|switch of the steam engines, when you don't need them]].
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| * With small pumps you can control the flow of water. See [[Power_Production#Storing_hot_water|below]].
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| == 如何让蒸汽机自动在晚上运作,在足够的储电池支持下?==
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| At some point, when you have enough [[solar panel]]s and [[Electric network#Storage|accumulator]]s you may use the [[steam engine]]s only as silent power-reserve, for example at the end of the night after a long fight. This is normally not possible, because [[steam engine]]s have a higher priority than accumulators - accumulators are only discharged if nothing else delivers. Or in other words, when the sun goes down, the steam engines turn on to keep the accumulators charged.
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| But you can trick around this:
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| [[File:T&T electric network1.jpg|700px]]
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| The accumulator (hovered) is loaded from the main network. The accu-powered-network unloads this accu to power the fast inserter. If the accu is empty, the fast inserter doesn't work anymore, but the basic inserter remains working, because he is powered by the main network. He unloads the remaining wood from the chest. The chest gets empty and the smart inserter begins to work, filling up coal into the boiler.
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| For simpleness we reduced it to only one boiler/steam engine, normally much more is needed to make sense! Note, that you only need to program the first inserter. Place the others with pressed shift-key. All you have to do then is to connect it with the wire.
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| Basically this works, because the accumulator in this picture unloads a bit faster, than the accus in the main network, because he stays in '''two networks''' and so a bit more power is needed. It is recommended to place a second accu in neighborhood, which sits in the main network to have a direct reference.
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| You can trim the accu powered network exactly to your needs by adding more accumulators or place some lights, or put in more wood, which extends or shorten the time before the accu(s) - and so the chest - is empty. With some experience you can trim this so, that the main accu power is empty after the steam engines are full powered again (it takes some time, until the boilers heat the water and steam engines are at full power again.)
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| ===一些例子===
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| :[[File:Autoshutoff2.png|300px|thumb|The red circle is the "sensor". Watch the green wires going to the inserters.]]
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| The chests with the burner inserters holding wood in his hand (so the chests must be filled with wood), is for fallback, if coal goes out.
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| Various different setups seem possible...
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| ----
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| ===注意===
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| Tip for placing many smart inserters: Place all smart inserter by click-run. Set the program for the first inserter and wire it. Shift-right-click copies the program to your buffer, left-right-click copies the stored program into the inserter. The wire is then also be placed.
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| It is recommended to use a blue-print for that programming, cause the blueprint stores all needed informations (but has a problem to set the needed wires).
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| <br clear=all>
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| == 如何查看当前的电力网络的信息?==
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| [[File:Electric_Network_Info.jpg|700px|The Electric Network Info GUI]]
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| The Electric network info GUI can be accessed by left-clicking any electric pole nearby.
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| '''You can see only the info from the electric network where that pole is connected to!''' Unlike the production-info (press P) the electric network info is not globally measured, but by network.
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| # '''Consumption''' - What are the current consumption demands. This bar should ''always'' be full. Otherwise, it means your production is too low compared to the needed consumption.
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| # '''Production''' - What is the current production amount. This bar should ''never'' be full. Otherwise, it means you are at the limit of your power-production.
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| # '''[[Basic accumulator|Accumulator]] capacity''' - How much power is currently held inside of all your accumulators combined in [[Units|joule]]. For quick understanding: 1J = 1W * 1sec, see also [[wikipedia:Joule]]
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| # '''Timespan''' - Set the [[Time|time]] span for the graphs below
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| # '''Detailed Consumption''' - A list of consumers from highest power consumption to lowest. In the picture example, you can see that 2 [[Oil refinery|oil refineries]] take the most power, at 431 kW.
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| # '''Detailed Production''' - A list of producers from highest power production to lowest. In the picture example, you can see that only 9 [[Steam engine]]s produce all the electricity in the factory.
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| # '''Consumption Graph''' - Shows the consumption of the different parts of your factory over time. You can choose the timespan as detailed in #4 above.
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| # '''Production Graph''' - Shows the production of the different producers of your factory over time. You can choose the timespan as detailed in #4 above.
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| Note, that the timeframe influences the shown detailed production/consumption: the displayed watts is the summed up watts in the timeframe (in the graph below) divided by steps of that timeframe. This means you can see the consumption of radars, even if you mined them meanwhile.
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| == 如何设置电线杆? ==
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| - covering, rules with the length between poles etc. - todo -
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| == 如何自己部署电缆? ==
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| 所有电缆都能通货shift左击鼠标从电线杆上移除,而铜线和红绿线电缆都能通过左键链接到电线杆上。
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| Placing electric poles while shift is held down will place it without any connecting wires.
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| == 如何减速研究和生产==
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| - Mainly about using different networks, networks connected with accus to limit power - todo -
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| ==太阳能电场 ==
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| http://www.factorioforums.com/forum/viewtopic.php?f=8&t=1865
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| == 液体网络 ==
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| There are some points, which can show you, what needs or can be changed in the liquid network:
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| * If your steam engines can keep up 510 W of output during heavy load (when electric poles display satisfaction below 100%), it is safe to add more engines.
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| * If an engine displays a temperature below 100 degrees, add more boilers.
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| * If you look into the engines and the available energy is below 100%, add boilers/pumps or add a new line to your power plant.
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| * If needed energy is much below the available energy, all is fine.
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| * There are also tricks to avoid using too much power. See [[Electric network]].
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| === 储存热水===
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| http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3724
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在电力系统能够正常工作前,首先得先有电,发电的方式有几种:
蒸汽机发电
每个蒸汽机在满负荷运作的情况下需要半个锅炉来烧水(也就是一个锅炉够俩蒸汽机使用),一个供水泵可以供应20个锅炉,即40台蒸汽机所需的水。
这结论其实可以通过游戏里给的信息计算出来:单个锅炉消耗3.6MW的能量,并以50%的效率产生蒸汽,也就是产出1.8MW。一台蒸汽机消耗900kW以蒸汽形式存储的能量,所以每个锅炉可以支撑两台蒸汽机:1.8MW ÷ 0.9MW = 2
。一个蒸汽机每秒消耗30单位蒸汽,且一个供水泵每秒抽取1200单位的水,因此每个供水泵可以抽取足够40台蒸汽机的水:1200单位/秒 ÷ 30单位/秒 = 40
。通过蒸汽机的数量可算得锅炉的数量:40 ÷ 2 = 20
。因而比率是1:20:40。
太阳能板配合蓄电器发电
最优配比
每个太阳能板对应0.84(21:25)个蓄电器是最优的配置比例,你的工厂每需要1MW(百万瓦特)的电力,就应该建立23.8个太阳能板(已经将给蓄电器充电所需的板子计算进去了)。这意思是说,为了在一个日夜循环内提供1MW的电力,你需要可以产生1.428MW的太阳能板以及100MJ的存储能力。
一个“差不多”的比例是20:24:1(蓄电器:太阳能板:百万瓦特)。举个例子,要满足一个黑夜白天总共需要10MW电力的工厂,需要建立200个蓄电器以及240块太阳能板,这个配比和最优配比唯一不同之处是多建了20块太阳能板,这不是什么大问题,只不过要记住随着数量的增长,这个差异也会越来越大。
这个结论来自于论坛蓄电器 / 太阳能板之比(英文),以很牛逼的数学方式算得的。同时这里还有一篇(英文),以另外一种方式算出太阳能板和百万瓦特之间的比例。
计算方式
最优比例是通过游戏里非常多的数值计算出来的,包括太阳能板的电力产出,蓄电器的蓄能值,一天以及一夜的长度,此外昼夜之间还有黎明与黄昏时间也增加了计算的复杂度。在没有MOD修改这些数值的情况下,最优比例是相同的,由以下公式得出:
蓄电器数量 / 太阳能板数量 =
(白天 + 黎明) × (夜晚 + 黎明 × (白天 + 黎明) / 天) / 天
× 太阳能板产出 / 蓄电器蓄能
默认的时间长度为:一天 = 17500/60 秒;黎明或黄昏 = 5000/60 秒;夜晚 = 2500/60 秒,还有:太阳能板产出 = 60kW;蓄电器蓄能 = 5MJ = 5000kJ,代入公式得出每个太阳能板配0.84个蓄电器最优配比的结论。
如果玩家使用了改变太阳能板产出值或者蓄电器蓄能值的MOD,但是没有更改时间长度,可以用以下的简化版公式计算:
蓄电器数量 / 太阳能板数量 = 70秒 × 太阳能板产出 / 蓄电器蓄能
这个公式也可以用于快速记忆无MOD版游戏的最优配比。
如果MOD只改动了一天的时间,没有改动黎明、黄昏、白天、黑夜之间的长度比例,那么公式可以简化为:
蓄电器数量 / 太阳能板数量 = 0.002016/秒 × 天
这里的天是游戏里一天的秒数,默认值为 25000/60 秒。
请参见
核能发电
- 请参见:核能教学
一般来说,核能电力的生产顺序是这样的:首先开采铀矿,然后将其通过铀浓缩处理变成铀-235和铀-238,然后会由二者生产出铀燃料棒,并送去核反应堆里燃烧以释放热能,通过换热器利用热能把水转为蒸汽,最后蒸汽再由汽轮机转化为电力。
没有相邻加成的核反应堆可供给四座换热器,每多100%的相邻加成便可供给额外的四座换热器。
确保电力正常
在准备推翻重建你的供电系统之前,使用该检查列表来确认是不是一切都正常,这个表也可用于检查电力不足或者停电的原因。
- 你的蒸汽机接入到电力系统了吗?没有的话,会有一个黄色小三角图标闪烁。要解决该问题,在蒸汽机旁边设立电线杆并连接到需要电力的设施,任何电线杆都有效。
- 蒸汽能够抵达所有的蒸汽机吗?
- 所有的管道都有水吗?查看管道上的窗口,把鼠标移到管道上!在线网末端连接一些管道或者储液罐看看是不是真的有水通过。如果没有,确保所有的管道或者地下管道连接在了一起。
- 工厂能提供足够的燃料吗(煤矿,固态燃料,铀燃料棒)?
- 有足够的设备生产蒸汽吗(锅炉,换热器)?
- 有足够的蒸汽机或者汽轮机吗?
对于“我需要多少煤矿?”这样的问题,请参见实用能源数学教学。