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Chemical plant: Difference between revisions

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[[File:chemicalplantthumb|256px]]
{{languages}}
Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs (once again - can't modify them). Solid items are both inserted and removed by [[Inserters]] from any point (no need to target fluid input/output slots).
{{:Infobox:Chemical plant}}
Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections).


When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.


Processes [[Heavy Oil]] into [[Lubricant]] (requirement for [[Electric engine unit]]), make [[Sulfur]], [[Sulfuric Acid]], [[Plastic bar]] (requirement for [[Processing Unit]]s), [[Battery]] and turn any Oil byproducts into [[Solid fuel]] (See [[Fuel]] to compare that with other types), and also crack oil byproducts into lighter oil byproducts.
== Gallery ==
[[File:chemical_plant_smoke.png|thumb|340px|none|Colored smoke billowing from the plants.]]




{| class="wikitable"
== History ==
| '''Recipe:''' || {{icon|pipe|5|Pipe}} + {{icon|steel-bar|5|Steel bar}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|electronic-circuit|5|Electronic circuit}} + {{icon|time icon|10|time}} => {{icon|chemical-plant|1|Chemical Plant}}
|-
| '''Total raw:''' || {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|7.5|Copper plate}} {{icon|steel-bar|5|Steel bar}}
|-
|}


== See also ==
{{history|0.18.0|
* [[Liquid network]]
* Updated sound effects.}}
 
{{history|0.17.0|
* Crafting speed decreased from 1.25 to 1.0.}}
 
{{history|0.15.0|
* Module slots increased from 2 to 3.}}
 
{{history|0.11.6|
* Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.}}


{{history|0.10.0|
* Unused pipe connections don't connect to pipes.
* Fluid input amount is limited to 2× recipe cost.
* Fluid inputs for the chemical plant are now saved properly.}}


{{history|0.9.1|
* Now accepts modules.}}


{{history|0.9.0|
* Introduced}}


== See also ==
* [[Fluid system]]
* [[Oil refinery]]


----
{{ProductionNav}}
{{MachineNav}}
{{C|Producers}}
[[Category: Items]] [[Category: Liquid network]]

Latest revision as of 01:52, 27 September 2020

Chemical plant.png
Chemical plant

Chemical plant entity.png

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
16.25
+
Copper plate.png
7.5
+
Iron plate.png
20
+
Steel plate.png
5

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
22.5
+
Copper plate.png
20
+
Iron plate.png
40
+
Steel plate.png
5

Map color

Health

300

Stack size

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Oil processing (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.

Gallery

Colored smoke billowing from the plants.


History

  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2× recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
  • 0.9.1:
    • Now accepts modules.

See also