Chemical plant: Difference between revisions
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Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs | {{:Infobox:Chemical plant}} | ||
Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by [[inserters]] from any point (no need to target fluid input/output connections). | |||
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients. | |||
== Gallery == | |||
| | [[File:chemical_plant_smoke.png|thumb|340px|none|Colored smoke billowing from the plants.]] | ||
| | == History == | ||
{{history|0.18.0| | |||
* Updated sound effects.}} | |||
{{history|0.17.0| | |||
* Crafting speed decreased from 1.25 to 1.0.}} | |||
{{history|0.15.0| | |||
* Module slots increased from 2 to 3.}} | |||
{{history|0.11.6| | |||
* Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.}} | |||
{{history|0.10.0| | |||
* Unused pipe connections don't connect to pipes. | |||
* Fluid input amount is limited to 2× recipe cost. | |||
* Fluid inputs for the chemical plant are now saved properly.}} | |||
{{history|0.9.1| | |||
* Now accepts modules.}} | |||
{{history|0.9.0| | |||
* Introduced}} | |||
== See also == | == See also == | ||
* [[ | * [[Fluid system]] | ||
* [[Oil refinery]] | |||
{{ProductionNav}} | |||
{{C|Producers}} |
Latest revision as of 01:52, 27 September 2020
Chemical plant |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + |
Recipe |
|
+ + + + → | |
Total raw |
|
+ + + |
Map color |
|
Health |
300 |
Stack size |
10 |
Dimensions |
3×3 |
Energy consumption |
210 kW (electric) |
Drain |
7.0 kW (electric) |
Crafting speed |
1 |
Mining time |
0.1 |
Pollution |
4/m |
Module slots |
3 slots |
Prototype type |
|
Internal name |
chemical-plant |
Required technologies |
|
Produced by |
|
Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.
Gallery
History
- 0.18.0:
- Updated sound effects.
- 0.17.0:
- Crafting speed decreased from 1.25 to 1.0.
- 0.15.0:
- Module slots increased from 2 to 3.
- 0.11.6:
- Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
- 0.10.0:
- Unused pipe connections don't connect to pipes.
- Fluid input amount is limited to 2× recipe cost.
- Fluid inputs for the chemical plant are now saved properly.
- 0.9.1:
- Now accepts modules.
- 0.9.0:
- Introduced