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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 6 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...
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* Mods Apr 07: [http://www.factorioforums.com/forum/viewtopic.php?f=43&t=2809&p=22631#p22631 DyTech v2].
If the main page isn't updated for you, visit:
* FFF Apr 04: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3050 FFF #28]. The pack is back.
https://wiki.factorio.com/index.php?title=Main%20Page&action=purge
* v0.9.7 release Apr 04: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=3048 Changelog].
 
* Mods Apr 03: [http://www.factorioforums.com/forum/viewtopic.php?f=43&t=2810 DyTech v1.5.4].
-->
* Interview Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3026 Interview of Michal Kovařík in CanardPC]. Thanks to Rwn.
== Latest ==
* Cheatsheet Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A very nice looking cheatsheet]. Thanks to Ehzar.
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* FFF Mar 29: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2988 FFF #27]. Going for Steam?!?! [http://www.factorioforums.com/2048/ Factorio version of 2048]
What should be in the news and what not?
<!-- ARCHIVED NEWS (not included on main page) -->{{#ifeq: {{{1}}} | condensed |  |
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Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
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* Dec 30 2022 - FFF #372: [https://www.factorio.com/blog/post/fff-372 2022 recap]
* Nov 25 2022 - FFF #371: [https://www.factorio.com/blog/post/fff-371 Apple Silicon]
* Oct 28 2022 - [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]
* Sep 23 2022 - FFF #370: [https://www.factorio.com/blog/post/fff-370 The journey to Nintendo Switch]
* Sep 13 2022 - [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]
* Apr 01 2022 - FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘]
* Feb 25 2022 - FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements]
* Feb 04 2022 - FFF #367: [https://www.factorio.com/blog/post/fff-367 Expansion news]
* Jun 18 2021 - FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!]
* Feb 05 2021 - FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>
 
<!-- ARCHIVED NEWS (not included on main page) -->
 
== Archive ==
== Archive ==
''Archived news don't appear on the main page.''
=== 2021 ===
==== January ====
* Jan 29 2021 - FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable]
=== 2020 ===
==== November ====
* Nov 13 2020 - FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]
==== October ====
* Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]
==== August ====
* Aug 14 2020 - FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Aug 07 2020 - FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
==== July ====
* Jul 31 2020 - FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Jul 24 2020 - FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Jul 17 2020 - FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Jul 10 2020 - FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Jul 03 2020 - FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
==== June ====
* Jun 26 2020 - FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Jun 19 2020 - FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Jun 12 2020 - FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Jun 05 2020 - FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
==== May ====
* May 29 2020 - FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 22 2020 - FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 15 2020 - FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 08 2020 - FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 01 2020 - FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]
==== April ====
* Apr 24 2020 - FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 17 2020 - FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 10 2020 - FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 03 2020 - FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]
==== March ====
* Mar 27 2020 - FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 20 2020 - FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 13 2020 - FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 06 2020 - FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
==== February ====
* Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 14 2020 - FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 07 2020 - FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]
==== January ====
* Jan 31 2020 - FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 24 2020 - FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 17 2020 - FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 10 2020 - FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 2020 - FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
=== 2019 ===
'''[[News/2019|Archived news from 2019]]
=== 2018 ===
'''[[News/2018|Archived news from 2018]]
=== 2017 ===
'''[[News/2017|Archived news from 2017]]
===2016===
'''[[News/2016|Archived news from 2016]]
===2015===
'''[[News/2015|Archived news from 2015]]
===2014===


* v0.9.6 release Mar 28: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2982 Changelog].
'''[[News/2014|Archived news from 2014]]
* Roadmap Mar 26: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 Actualized roadmap]. Trailer is coming...
* v0.9.5 release Mar 25: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2965 Changelog]
* Roadmap Mar 24 [http://www.factorio forums.com/forum/viewtopic.php?f=6&t=2938&p=21676#p21652 Statement about roadmap].
* FFF Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2905 FFF #26]. Different player types.
* v0.9.4 release Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2894 Changelog]
* Roadmap Mar 20: [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2422#p17824 Some definitely planned stuff]. Composeable vehicles, valves, fuel stations....
* FFF Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2796 FFF #25]. Own sections for the modders in the forum.
* v0.9.3 release Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2794 Changelog]
* v0.9.2 Mar 10: [http://www.factorioforums.com/forum/viewtopic.php?f=30&t=2715 Loading saves with mods crashes]: Any mod that has new GUI elements causes crashing on load with 0.9.2. This bug is acknowledged and will be fixed in 0.9.3
* v0.9.2 Mar 08: '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Changelog for v0.9.2]. Don't forget to remove the hotfix from v0.9.1!
* FFF Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 FFF #24]. New inserter design.
* Roadmap Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Multiplayer]: will be developed in a separated branch, so for v0.10 there are only minor changes.
* v0.9.2 Mar 07: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2694 Hopefully release of v0.9.2].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 Announcing longer underground pipes for v0.9.2]. See also [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2664&p=19797#p19767 here].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=2622&p=19801#p19801 Assemeblies will have a pipe output if needed]
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 New chest: active and passive provider chests].
* Roadmap Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2678#p19798 Announcing work for multiplayer for v0.10 and later]: "There is big possibility we might have 0.10 without multiplayer with just some tweaks and graphical updates + some small content additions."
* Guide Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=9&t=8&p=19830#p19825 About the usages of weapons]. Thanks to Sir Nick.
* Guide Mar 01: [http://imgur.com/a/Nokug Factorio Item Recipes] - All recipes in graphical form. Thanks to sparr.
* Guide Feb 25: [http://www.youtube.com/watch?v=0MobeIwPntU Blue print explained] - A "Power base" concept by Lee_newsum. Discuss [http://www.factorioforums.com/forum/posting.php?mode=reply&f=8&t=2560 here].
* v0.9.1 Feb 24: [http://bit.ly/MPExrq Hotfix-mod for 0.9.1] - see [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1] for explanations (Update)
* v0.9.1 Feb 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1]
* v0.9.1 Feb 23: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2531 Rays step by step guide for a compact factory] - how to get from nothing to blue science pack production. Recommended!
* v0.9.0 ''A first overview is here this [http://www.youtube.com/watch?v=jlYN7C7iBmQ nice video]''' by Malkasphia. Recommend to watch this! Discuss [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=2375 here].
* v0.9.0 Please read the [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2278 Changelog]. Most things are very self-explaining.
* v0.9.0 liquid system is also described at [[Liquid network/0.9]].
* v0.9.0 Forum: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2381 Big Z's Guide to Big Oil] - nice text


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Latest revision as of 18:57, 30 December 2022

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2021

January

2020

November

October

August

July

June

May

April

March

February

January

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014