News: Difference between revisions

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* Jan 29 FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable]
* Dec 30 2022 - FFF #372: [https://www.factorio.com/blog/post/fff-372 2022 recap]
* Nov 13 FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]
* Nov 25 2022 - FFF #371: [https://www.factorio.com/blog/post/fff-371 Apple Silicon]
* Oct 30 FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Oct 28 2022 - [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]
* Oct 09 FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]
* Sep 23 2022 - FFF #370: [https://www.factorio.com/blog/post/fff-370 The journey to Nintendo Switch]
* Aug 14 FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Sep 13 2022 - [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]
* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
* Apr 01 2022 - FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘]
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Feb 25 2022 - FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements]
* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Feb 04 2022 - FFF #367: [https://www.factorio.com/blog/post/fff-367 Expansion news]
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Jun 18 2021 - FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!]
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Feb 05 2021 - FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


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== Archive ==
== Archive ==
''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''
=== 2021 ===
==== January ====
* Jan 29 2021 - FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable]


=== 2020 ===
=== 2020 ===
==== November ====
* Nov 13 2020 - FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]
==== October ====
* Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]
==== August ====
* Aug 14 2020 - FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Aug 07 2020 - FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]


==== July ====
==== July ====


* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
* Jul 31 2020 - FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Jul 24 2020 - FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Jul 17 2020 - FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Jul 10 2020 - FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Jul 03 2020 - FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]


==== June ====
==== June ====


* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Jun 26 2020 - FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Jun 19 2020 - FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Jun 12 2020 - FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
* Jun 05 2020 - FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]


==== May ====
==== May ====


* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 29 2020 - FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 22 2020 - FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 15 2020 - FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 08 2020 - FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]
* May 01 2020 - FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]


==== April ====
==== April ====


* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 24 2020 - FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 17 2020 - FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 10 2020 - FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]
* Apr 03 2020 - FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]


==== March ====
==== March ====


* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 27 2020 - FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 20 2020 - FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 13 2020 - FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
* Mar 06 2020 - FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]


==== February ====
==== February ====


* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 14 2020 - FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]
* Feb 07 2020 - FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]


==== January ====
==== January ====


* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 31 2020 - FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 24 2020 - FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 17 2020 - FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 10 2020 - FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
* Jan 03 2020 - FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]


=== 2019 ===
=== 2019 ===

Latest revision as of 18:57, 30 December 2022

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2021

January

2020

November

October

August

July

June

May

April

March

February

January

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014