Prototype/Shortcut: Difference between revisions

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==Basics==
{{Prototype parent|PrototypeBase}}
Prototype type: '''shortcut'''
Definition for a shortcut button in the [[shortcut bar]].<br>
This is ''not'' a custom keybinding (keyboard shortcut), for that see [[Prototype/CustomInput]].


Definition for a shortcut in the shortcut bar of tools.
{{Prototype TOC|shortcut}}


== Mandatory properties ==
== Mandatory properties ==
Inherits all properties from [[Prototype]].
Inherits all properties from [[PrototypeBase]].


=== action ===
{{Prototype property|action|[[Types/string|string]]}}
'''Type''': [[Types/string]]
One of "toggle-alt-mode", "undo", "copy", "cut", "paste", "import-string", "toggle-personal-roboport", "toggle-equipment-movement-bonus", "spawn-item" and "lua".


One of "toggle-alt-mode", "undo", "copy", "cut", "paste", "import-string", "toggle-personal-roboport", "toggle-equipment-movement-bonus", "create-blueprint-item" and "lua".
If this is "lua", [https://lua-api.factorio.com/latest/events.html#on_lua_shortcut defines.events.on_lua_shortcut] is raised when the shortcut is clicked.


=== icon ===
{{Prototype property|icon|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
Scales to fit a 16x16-pixel square.<br />
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.


== Optional properties ==
== Optional properties ==


=== item_to_create ===
{{Prototype property|item_to_spawn|[[Types/string|string]]|optional=true}}
'''Type''': [[Types/string]]
Name of a [[Prototype/Item]]. The item to create when clicking on a shortcut with the action set to "spawn-item". The item must have the [[Types/ItemPrototypeFlags#.22spawnable.22|"spawnable"]] flag set.


Name of a [[Prototype/Item]]. The item to create when clicking on a shortcut with the action set to "create-blueprint-item".
{{Prototype property|technology_to_unlock|[[Types/string|string]]|optional=true}}
Name of a [[Prototype/Technology]]. The technology that must be researched before this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.


=== technology_to_unlock ===
{{Prototype property|toggleable|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/string]]
Must be enabled for the Factorio API to be able to set the toggled state on the shortcut button, see [https://lua-api.factorio.com/latest/LuaPlayer.html#LuaPlayer.set_shortcut_toggled LuaPlayer.set_shortcut_toggled].


Name of a [[Prototype/Technology]]. The technology that must be researched before this shortcut can be used.
{{Prototype property|associated_control_input|[[Types/string|string]]|""|optional=true}}
Name of a custom input or vanilla control. This is ''only'' used to show the keybind in the tooltip of the shortcut.


=== toggleable ===
{{Prototype property|small_icon|[[Types/Sprite|Sprite]]|Uses [[#icon]] definition|optional=true}}
'''Type''': [[Types/bool]]
The icon used in the panel for visible shortcuts, when the shortcut is usable.<br />
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.


'''Default''': false
{{Prototype property|disabled_icon|[[Types/Sprite|Sprite]]|Uses [[#icon]] definition|optional=true}}
The icon used when the shortcut is shown in the quickbar, and is not usable.<br />
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.


=== associated_control_input ===
{{Prototype property|disabled_small_icon|[[Types/Sprite|Sprite]]| Uses [[#disabled_icon]] definition|optional=true}}
'''Type''': [[Types/string]]
The icon used in the panel for visible shortcuts, when the shortcut is not usable.<br />
 
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.
'''Default''': ""
 
=== small_icon ===
'''Type''': [[Types/Sprite]]
 
=== disabled_icon ===
'''Type''': [[Types/Sprite]]
 
=== disabled_small_icon ===
'''Type''': [[Types/Sprite]]
 
=== style ===
'''Type''': [[Types/string]]
 
'''Default''': "default"


{{Prototype property|style|[[Types/string|string]]|"default"|optional=true}}
One of "default", "blue", "red" and "green".
One of "default", "blue", "red" and "green".


== Example ==
== Example ==


<syntaxhighlight lang="lua">{
<syntaxhighlight lang="lua"> {
     type = "shortcut",
     type = "shortcut",
     name = "give-deconstruction-planner",
     name = "give-deconstruction-planner",
     order = "b[blueprints]-g[deconstruction-planner]",
     order = "b[blueprints]-g[deconstruction-planner]",
     action = "create-blueprint-item",
     action = "spawn-item",
     localised_name = {"shortcut.make-deconstruction-planner"},
     localised_name = {"shortcut.make-deconstruction-planner"},
    associated_control_input = "give-deconstruction-planner",
     technology_to_unlock = "construction-robotics",
     technology_to_unlock = "construction-robotics",
     item_to_create = "deconstruction-planner",
     item_to_spawn = "deconstruction-planner",
     style = "red",
     style = "red",
     icon =
     icon =
     {
     {
       filename = "__base__/graphics/icons/shortcut-toolbar/new-deconstruction-planner-x32-white.png",
       filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x32-white.png",
       priority = "extra-high-no-scale",
       priority = "extra-high-no-scale",
       size = 32,
       size = 32,
       scale = 1,
       mipmap_count = 2,
       flags = {"icon"}
       flags = {"gui-icon"}
     },
     },
     small_icon =
     small_icon =
     {
     {
       filename = "__base__/graphics/icons/shortcut-toolbar/new-deconstruction-planner-x24.png",
       filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
       priority = "extra-high-no-scale",
       priority = "extra-high-no-scale",
       size = 24,
       size = 24,
       scale = 1,
       mipmap_count = 2,
       flags = {"icon"}
       flags = {"gui-icon"}
     },
     },
     disabled_small_icon =
     disabled_small_icon =
     {
     {
       filename = "__base__/graphics/icons/shortcut-toolbar/new-deconstruction-planner-x24-white.png",
       filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
       priority = "extra-high-no-scale",
       priority = "extra-high-no-scale",
       size = 24,
       size = 24,
       scale = 1,
       mipmap_count = 2,
       flags = {"icon"}
       flags = {"gui-icon"}
     },
     }
   }</syntaxhighlight>
   }</syntaxhighlight>

Latest revision as of 17:23, 1 December 2022

Prototype definitions » PrototypeBase » Prototype/Shortcut


Definition for a shortcut button in the shortcut bar.
This is not a custom keybinding (keyboard shortcut), for that see Prototype/CustomInput.


Prototype/Shortcut — shortcut
action::string
icon::Sprite
associated_control_input::string (optional)
disabled_icon::Sprite (optional)
disabled_small_icon::Sprite (optional)
item_to_spawn::string (optional)
small_icon::Sprite (optional)
style::string (optional)
technology_to_unlock::string (optional)
toggleable::bool (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

action

Type: string
One of "toggle-alt-mode", "undo", "copy", "cut", "paste", "import-string", "toggle-personal-roboport", "toggle-equipment-movement-bonus", "spawn-item" and "lua".

If this is "lua", defines.events.on_lua_shortcut is raised when the shortcut is clicked.

icon

Type: Sprite
Scales to fit a 16x16-pixel square.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

Optional properties

item_to_spawn

Type: string
Name of a Prototype/Item. The item to create when clicking on a shortcut with the action set to "spawn-item". The item must have the "spawnable" flag set.

technology_to_unlock

Type: string
Name of a Prototype/Technology. The technology that must be researched before this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.

toggleable

Type: bool
Default: false
Must be enabled for the Factorio API to be able to set the toggled state on the shortcut button, see LuaPlayer.set_shortcut_toggled.

associated_control_input

Type: string
Default: ""
Name of a custom input or vanilla control. This is only used to show the keybind in the tooltip of the shortcut.

small_icon

Type: Sprite
Default: Uses #icon definition
The icon used in the panel for visible shortcuts, when the shortcut is usable.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

disabled_icon

Type: Sprite
Default: Uses #icon definition
The icon used when the shortcut is shown in the quickbar, and is not usable.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

disabled_small_icon

Type: Sprite
Default: Uses #disabled_icon definition
The icon used in the panel for visible shortcuts, when the shortcut is not usable.
Note: The scale that can be defined in the sprite may not behave as expected because the game always scales the sprite to fill the GUI slot.

style

Type: string
Default: "default"
One of "default", "blue", "red" and "green".

Example

  {
    type = "shortcut",
    name = "give-deconstruction-planner",
    order = "b[blueprints]-g[deconstruction-planner]",
    action = "spawn-item",
    localised_name = {"shortcut.make-deconstruction-planner"},
    associated_control_input = "give-deconstruction-planner",
    technology_to_unlock = "construction-robotics",
    item_to_spawn = "deconstruction-planner",
    style = "red",
    icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x32-white.png",
      priority = "extra-high-no-scale",
      size = 32,
      mipmap_count = 2,
      flags = {"gui-icon"}
    },
    small_icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
      priority = "extra-high-no-scale",
      size = 24,
      mipmap_count = 2,
      flags = {"gui-icon"}
    },
    disabled_small_icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/mip/new-deconstruction-planner-x24-white.png",
      priority = "extra-high-no-scale",
      size = 24,
      mipmap_count = 2,
      flags = {"gui-icon"}
    }
  }