Prototype/FlyingRobot: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/EntityWithOwner}}
This type is abstract and cannot be created directly.
Abstract base for construcion/logistics and combat robots.


Abstract base for construcion/logistics and combat robots.
{{Prototype TOC|''abstract''}}
Extends the [[Prototype/EntityWithHealth]]


== Extensions ==
== Extensions ==
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** [[Prototype/LogisticRobot]] '''logistic-robot'''
** [[Prototype/LogisticRobot]] '''logistic-robot'''


== Properties ==
== Mandatory properties ==
=== speed ===
Inherits all properties from [[Prototype/EntityWithOwner]].
'''Type''': [[Types/double]]
 
{{Prototype property|speed|[[Types/double|double]]}}


=== max_energy ===
== Optional properties ==
'''Type''': [[Types/Energy]]


'''Default''': 0
{{Prototype property|max_speed|[[Types/double|double]]|max double|optional=true}}
The maximum speed of the robot. Useful to limit the impact of [[worker robot speed (research)]].


{{Prototype property|max_energy|[[Types/Energy|Energy]]|0|optional=true}}
How much energy can be stored in the batteries.
How much energy can be stored in the batteries.


=== energy_per_move ===
{{Prototype property|energy_per_move|[[Types/Energy|Energy]]|0|optional=true}}
'''Type''': [[Types/Energy]]
 
'''Default''': 0
 
How much does it cost to move 1 meter.
How much does it cost to move 1 meter.


=== energy_per_tick ===
{{Prototype property|energy_per_tick|[[Types/Energy|Energy]]|0|optional=true}}
'''Type''': [[Types/Energy]]
 
'''Default''': 0
 
=== min_to_charge ===
'''Type''': [[Types/float]]
 
'''Default''': 0.2
 
The robot will always go to charge when it has less energy than this.
 
=== max_to_charge ===
'''Type''': [[Types/float]]
 
'''Default''': 0.95
 
The robot will never go to charge when it has more energy than this.


=== speed_multiplier_when_out_of_energy ===
{{Prototype property|min_to_charge|[[Types/float|float]]|0.2|optional=true}}
'''Type''': [[Types/float]]
The robot will go to charge when it has less energy than this.


'''Default''': 0
{{Prototype property|max_to_charge|[[Types/float|float]]|0.95|optional=true}}
If the robot has more energy than this, it does not need to charge before stationing.


{{Prototype property|speed_multiplier_when_out_of_energy|[[Types/float|float]]|0|optional=true}}
Some robots simply crash, some slowdown but keep going. 0 means crash.
Some robots simply crash, some slowdown but keep going. 0 means crash.

Latest revision as of 09:44, 18 October 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/FlyingRobot


Abstract base for construcion/logistics and combat robots.


Prototype/FlyingRobot — abstract
speed::double
energy_per_move::Energy (optional)
energy_per_tick::Energy (optional)
max_energy::Energy (optional)
max_speed::double (optional)
max_to_charge::float (optional)
min_to_charge::float (optional)
speed_multiplier_when_out_of_energy::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

Inherits all properties from Prototype/EntityWithOwner.

speed

Type: double

Optional properties

max_speed

Type: double
Default: max double
The maximum speed of the robot. Useful to limit the impact of worker robot speed (research).

max_energy

Type: Energy
Default: 0
How much energy can be stored in the batteries.

energy_per_move

Type: Energy
Default: 0
How much does it cost to move 1 meter.

energy_per_tick

Type: Energy
Default: 0

min_to_charge

Type: float
Default: 0.2
The robot will go to charge when it has less energy than this.

max_to_charge

Type: float
Default: 0.95
If the robot has more energy than this, it does not need to charge before stationing.

speed_multiplier_when_out_of_energy

Type: float
Default: 0
Some robots simply crash, some slowdown but keep going. 0 means crash.