News: Difference between revisions
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* Apr 01 2022 - FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘] | * Apr 01 2022 - FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘] | ||
* Feb 25 2022 - FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements] | * Feb 25 2022 - FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements] | ||
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* Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button] | * Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button] | ||
* Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks] | * Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks] | ||
* Aug 14 2020 - FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!] | |||
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
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==== August ==== | ==== August ==== | ||
* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning] | * Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning] | ||
Revision as of 19:07, 2 September 2022
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Apr 01 2022 - FFF #369: To the moon 🚀🌘
- Feb 25 2022 - FFF #368: Steam deck, Ghost bugs, Docs improvements
- Feb 04 2022 - FFF #367: Expansion news
- Jun 18 2021 - FFF #366: The only way to go fast, is to go well!
- Feb 05 2021 - FFF #365: Future plans
- Jan 29 2021 - FFF #364: 1.1 stable
- Nov 13 2020 - FFF #363: 1.1 is getting close
- Oct 30 2020 - FFF #362: Menu simulation, Spidertron, Ghost building, Confirm button
- Oct 09 2020 - FFF #361: Train stop limit, Tips and tricks
- Aug 14 2020 - FFF #360: 1.0 is here!
Archive
Archived news don't appear on the main page.
2020
August
- Aug 07 FFF #359: Crash site: The beginning
July
- Jul 31 FFF #358: Alien decoratives & Polluted water
- Jul 24 FFF #357: Nuke
- Jul 17 FFF #356: Blueprint library for real
- Jul 10 FFF #355: High resolution updates
- Jul 03 FFF #354: Launch party and HR power switch
June
- Jun 26 FFF #353: Trailer update
- Jun 19 FFF #352: New website
- Jun 12 FFF #351: Beacon re-redesign & Simplified fluid mixing
- Jun 05 FFF #350: Electric mining drill redesign
May
- May 29 FFF #349: The 1.0 plan
- May 22 FFF #348: The final GUI update
- May 15 FFF #347: New hope demo levels
- May 08 FFF #346: He who does nothing, breaks nothing
- May 01 FFF #345: Unit group collision mask & Artillery shell particle
April
- Apr 24 FFF #344: Tile transition collisions & Team Steelaxe speedrun record
- Apr 17 FFF #343: Environmental particle effects
- Apr 10 FFF #342: The new old tutorial
- Apr 03 FFF #341: Audio, Artillery, Attenuation
March
- Mar 27 FFF #340: Deep desyncs
- Mar 20 FFF #339: Beacon HR + Redesign process
- Mar 13 FFF #338: The (real) Character GUI
- Mar 06 FFF #337: Statistics GUI and Mod Debugger
February
- Feb 28 FFF #336: Offshore pump redesign
- Feb 21 FFF #335: Scenario changes, Damage effect filtering
- Feb 14 FFF #334: New poison cloud animation, flying robot dying effect
- Feb 07 FFF #333: Terrain scrolling
January
- Jan 31 FFF #332: More sounds & Map color tweaks
- Jan 24 FFF #331: 0.18.0 release & Train pathfinder changes
- Jan 17 FFF #330: Main menu and File Share Shenanigans
- Jan 10 FFF #329: Campaign reassessment
- Jan 03 FFF #328: 2019 recap